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Deja Vu officially dead

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby Goku1910 on March 5th, 2009, 7:37 am
This is beginning to become ShockWave Officially Dead topic.

haha :roll:
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Postby [jonrev] on March 5th, 2009, 8:55 pm
The station building is in the boneyard, as a storage shed. They must have had a hell of a time moving it if they did it in one piece. (not my pic)
http://flickr.com/photos/wobbly85/2933604976/

Aside from the railings now being used at the entrance for Seven Sins Cemetery, there are some junk air compressors and other tidbits in Necropolis.

Some of the drive tires and motors appear to now be at Whizzer and Demon, or maybe the blue paint on the motors is just a coincidence.



Holy Hell I can't believe this thread is still alive.
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Postby Goku1910 on March 5th, 2009, 9:37 pm
just a coincidence, eh?

lol.
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Postby demonbulleagle on March 5th, 2009, 10:44 pm
The coincidence is how many problems coasters with blue have had at this park.
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Postby Goku1910 on March 5th, 2009, 11:03 pm
I'm aware thanks....

I was joking earlier.
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Postby CoasterDude12-2 on March 6th, 2009, 1:01 pm
Does anyone know if the ride is still having the same downtime troubles at Silverwood as it did here? I haven't been able to get a straight answer.
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Postby Goku1910 on March 6th, 2009, 1:47 pm
According to some sources, I hear that there is not as much downtime....

But I heard earlier in this post that SIX input a Safety System that SilverWood is having some troubles with.
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Postby onyxhotel08 on March 8th, 2009, 12:30 am
I think our problems with Deja Vu also didn't appear to be as bad the first year as they were later on especially with the delayed opening. We wills see if the downtime during the winter months will have any effects on it. It doesn't matter anymore though. It's been two years (or rather will be in October since Deja Vu closed down). We have future thrill rides to look forward to. Even if it won't be given to us by Six Flags.
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Postby Goku1910 on March 8th, 2009, 12:01 pm
^I wouldn't count on any more thrills for a long time.

I can't see SFGAm doing much in the next few years... :|
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Postby onyxhotel08 on March 8th, 2009, 1:42 pm
If they can spend money on a new ride for SFMM every year they can afford a coaster for another beneficial park every few years....them or another company. Maybe not a 450 foot looping coaster but a water ride (Not like BB), thrilling flat, etc.
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Postby Goku1910 on March 8th, 2009, 4:27 pm
I don't know....There is tons of room in SWF's spot along with the cars, and the space next to Demon.

It has plenty of room for a coaster, but I don't see it happening. Even if I wish I could.
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Postby FParker185 on March 8th, 2009, 5:51 pm
I think I could see a coaster coming next year or soon thereafter. IF Six Flags survives, the final stage of their turn around plan is/was to bring back the big thrills. Not sure we'll walk away with a *new* B&M or anything like that, but I think we'll get something decent.
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Postby onyxhotel08 on March 8th, 2009, 7:06 pm
^Sounds about right...families have gotten spoiled recently it is time to advertise the thrills not just HH
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Postby Luxornv on March 9th, 2009, 11:51 am
Goku1910 wrote:According to some sources, I hear that there is not as much downtime....

But I heard earlier in this post that SIX input a Safety System that SilverWood is having some troubles with.


I've heard from a friend of mine that works at Silverwood and that has operated what is now Aftershock, there was very little downtime with it this past season. There were a few programs that SF had put into Deja Vu's system that were causing a lot of problems. These were programs made by SF, not Vekoma. He said Vekoma engineers were there guide the building and operation of the ride (at least testing). They had no idea what those programs were and why they would even be on it. I'll tell him to come around here later when he's online.

On another issue, is it time this thread is closed? It's been over a year since this ride was removed from our park.
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Postby Goku1910 on March 9th, 2009, 7:20 pm
Yea, I already knew that the Program wasn't from Vekoma. What I do know is that it prevents the launch of the train after a certain amount of cycles.

Something of that sort.
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Postby BP317 on March 9th, 2009, 9:17 pm
DejaVu's programming was done mostly by SFGAm and a few other outside companies as Vekoma was kicked off of the project before it even opened. All 3 DejaVu's ended up having different programming because what was working at one park didnt work at the other etc...the parks ended up tweaking their own. When Vekoma would go to SFGAm or SFMM to look at the ride typically they didnt know what was going on because it programmed different than the design (although Vekoma worked on it with SFGAm quite a bit in spring 2007 and it ran very well the rest of the year, by that time SF had already said enough is enough, its gone at the end of the year). SF has changed a lot on Ragin Cajun' also, it runs completely different from the way it was designed because they tried to add safety features.
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Postby onyxhotel08 on March 9th, 2009, 9:30 pm
That makes sense...get rid of something that shows improvement months after people go to work on it and you know is very popular at the park...genius
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Postby Goku1910 on March 9th, 2009, 9:45 pm
SFGAm were the ones who screwed everything up to begin with... :roll:
They just shunned Vekoma out, when they DESIGNED it....If they designed the ride, I'm positive that they know how to make it "work"
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Postby BP317 on March 9th, 2009, 10:05 pm
Vekoma was kicked off the project because they couldnt get it to work properly, SF pretty much had no choice but to look for outside help. Six Flags then sued Vekoma for breaking contract which sent Vekoma into bankruptcy.
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Postby FParker185 on March 9th, 2009, 11:06 pm
And to finish off this story we got going, Vekoma was dissolved, a Dutch steel company bought what was left of Vekoma and fired everyone, they retained the name and the catalog, they hired entirely an entirely new staff who knew what they were doing, and it's those/these new people who got DV working right, came up with Flyer Vest retrofits for SLC's, and new sit down looper train featuring the flyer vests.
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Postby onyxhotel08 on March 10th, 2009, 12:33 am
Too bad we didn't benefit from it... :cry:
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Postby Goku1910 on March 10th, 2009, 6:48 am
yea, this topic really clears things up for me. :roll:

Only if we had benefited from the new staff.... :(
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Postby FParker185 on March 10th, 2009, 6:32 pm
we did benefit somewhat, it's final year was relatively problem free after they tinkered with it, it just couldn't move more than 500 people per hour even with 100% uptime, that combined with it's past and it just wasn't worth keeping for Six Flags.
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Postby onyxhotel08 on March 10th, 2009, 6:55 pm
If they really "tinkered" with it how come it only moved 500 per hour? If the flaw was because of the rides design they shouldn't have been too upset since it was working as it should've and besides how many people does Magic Mountain's Deja Vu move per hour (when actually running and not on rehab) ?
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Postby Goku1910 on March 10th, 2009, 7:29 pm
the system, that SFGAM implented onto the ride prevented it from running more than 500 an hour.
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