The station building is in the boneyard, as a storage shed. They must have had a hell of a time moving it if they did it in one piece. (not my pic) http://flickr.com/photos/wobbly85/2933604976/
Aside from the railings now being used at the entrance for Seven Sins Cemetery, there are some junk air compressors and other tidbits in Necropolis.
Some of the drive tires and motors appear to now be at Whizzer and Demon, or maybe the blue paint on the motors is just a coincidence.
Holy Hell I can't believe this thread is still alive.
I think our problems with Deja Vu also didn't appear to be as bad the first year as they were later on especially with the delayed opening. We wills see if the downtime during the winter months will have any effects on it. It doesn't matter anymore though. It's been two years (or rather will be in October since Deja Vu closed down). We have future thrill rides to look forward to. Even if it won't be given to us by Six Flags.
If they can spend money on a new ride for SFMM every year they can afford a coaster for another beneficial park every few years....them or another company. Maybe not a 450 foot looping coaster but a water ride (Not like BB), thrilling flat, etc.
I think I could see a coaster coming next year or soon thereafter. IF Six Flags survives, the final stage of their turn around plan is/was to bring back the big thrills. Not sure we'll walk away with a *new* B&M or anything like that, but I think we'll get something decent.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
Goku1910 wrote:According to some sources, I hear that there is not as much downtime....
But I heard earlier in this post that SIX input a Safety System that SilverWood is having some troubles with.
I've heard from a friend of mine that works at Silverwood and that has operated what is now Aftershock, there was very little downtime with it this past season. There were a few programs that SF had put into Deja Vu's system that were causing a lot of problems. These were programs made by SF, not Vekoma. He said Vekoma engineers were there guide the building and operation of the ride (at least testing). They had no idea what those programs were and why they would even be on it. I'll tell him to come around here later when he's online.
On another issue, is it time this thread is closed? It's been over a year since this ride was removed from our park.
DejaVu's programming was done mostly by SFGAm and a few other outside companies as Vekoma was kicked off of the project before it even opened. All 3 DejaVu's ended up having different programming because what was working at one park didnt work at the other etc...the parks ended up tweaking their own. When Vekoma would go to SFGAm or SFMM to look at the ride typically they didnt know what was going on because it programmed different than the design (although Vekoma worked on it with SFGAm quite a bit in spring 2007 and it ran very well the rest of the year, by that time SF had already said enough is enough, its gone at the end of the year). SF has changed a lot on Ragin Cajun' also, it runs completely different from the way it was designed because they tried to add safety features.
SFGAm were the ones who screwed everything up to begin with... They just shunned Vekoma out, when they DESIGNED it....If they designed the ride, I'm positive that they know how to make it "work"
"I've been told that some part of every wish will be heard but lately I lost sight of the truth in those words."
Vekoma was kicked off the project because they couldnt get it to work properly, SF pretty much had no choice but to look for outside help. Six Flags then sued Vekoma for breaking contract which sent Vekoma into bankruptcy.
And to finish off this story we got going, Vekoma was dissolved, a Dutch steel company bought what was left of Vekoma and fired everyone, they retained the name and the catalog, they hired entirely an entirely new staff who knew what they were doing, and it's those/these new people who got DV working right, came up with Flyer Vest retrofits for SLC's, and new sit down looper train featuring the flyer vests.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
we did benefit somewhat, it's final year was relatively problem free after they tinkered with it, it just couldn't move more than 500 people per hour even with 100% uptime, that combined with it's past and it just wasn't worth keeping for Six Flags.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
If they really "tinkered" with it how come it only moved 500 per hour? If the flaw was because of the rides design they shouldn't have been too upset since it was working as it should've and besides how many people does Magic Mountain's Deja Vu move per hour (when actually running and not on rehab) ?