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New For 2025 - Wrath of Rakshasa

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby Muck Finnesota on August 15th, 2024, 7:55 am
awefawn wrote:I’m very happy that the track is blue.

Based on the black/red/yellow color scheme of the teasers, and the overall theme the media team pushed connecting Rakshasa to Demon, my head was weirdly set on the track being red or black.

3 coasters (Demon, Rakshasa, X-Flight) all up next to each other, with practically the same color palette, AND having 2/3 be B&Ms—it would have looked a little silly to me. The blue will stand out on the park map perfectly!


Agreed. I was bracing for another red/black coaster, and I'm pleasantly surprised they went with this color scheme.

I think the layout looks like it could be the best of the mini-Dives (and really, the big Dives all have bland layouts with the exception of Yukon Striker), so that's lucky. For a coaster spawned by the old regime, not bad at all.

Very relieved that Rakshasa's wrath actually turned out to be quite merciful, and Demon was spared.
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Postby CoasterRiderSC on August 15th, 2024, 7:59 am
Since this has the name of a demon and they tried to tie it into Demon, I'm thinking Demon is very safe for a while. At least one person on here will love that!

I'm thinking we enthusiasts will call this simply 'Rakshasa' or 'Rak' for even a shorter name!
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Postby [jonrev] on August 15th, 2024, 8:10 am
That's a looker...
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Postby briphotoguy on August 15th, 2024, 8:11 am
CoasterRiderSC wrote:Since this has the name of a demon and they tried to tie it into Demon, I'm thinking Demon is very safe for a while. At least one person on here will love that!

I'm thinking we enthusiasts will call this simply 'Rakshasa' or 'Rak' for even a shorter name!
I’ve been saying Rakshasa all morning today without context. People are confused, I told them to search X LOL


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Postby briphotoguy on August 15th, 2024, 8:13 am
[jonrev] wrote:That's a looker...
The third inversion looks intense to me.


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Postby CoasterRiderSC on August 15th, 2024, 8:19 am
Those 2 banked turns near the end look awesome! The banked turns on X-Flight are 2 of my favorite features of that ride.
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Postby Sven18 on August 15th, 2024, 8:25 am
SFGAM_Hog wrote:
briphotoguy wrote:Anyone find the capacity on this? Or heard Marcus talk about it.


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Heard from Marcus’s live stream that it will run three trains, 21 riders per train.


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Running 3 trains without a midcourse does nothing to improve capacity beyond 2 trains, the trains just stack.
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Postby Sven18 on August 15th, 2024, 8:29 am
Galvan wrote:
Sven18 wrote:Over pathways means 100% no loose articles and lockers. We will see how that goes, will it be free lockers like El Toro or paid lockers like Jersey Devil & Kingdaka, FYI, even with free lockers there are constant people complain and not using them, sneaking stuff and arguing with employees. It's even worse on paid lockers. At Gadv they have a permanent security person with the ride ops at the entrance to Kingdaka and Jersey Devil.


Wow, you will really find anything to complain about... Good Lord

Sorry not sorry facts hurt your fanboy mind. Again, the last thing the park needed was a coaster, the parks issues are everything else besides ride line up. It's the same problem with all SF legacy parks and why they have been lapped financially for years by Cedar Fair legacy parks and United Parks(formerty Sea World Ent). The other chains do everything else better and give a better customer experience.
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Postby Galvan on August 15th, 2024, 8:33 am
So pointing out your negativity over something that doesnt even exist yet "Hurts my Fanboy Mind?"


LOL...

Opinions aren't facts pal


Furthermore - if you hate the park so much, nobody is holding a gun to your head forcing you to go there.

Stay home then.

This issue is over - if you have a beef with me, ill be more than happy to discuss it in DM :)


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Postby briphotoguy on August 15th, 2024, 8:42 am
Sven18 wrote:
SFGAM_Hog wrote:
briphotoguy wrote:Anyone find the capacity on this? Or heard Marcus talk about it.


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Heard from Marcus’s live stream that it will run three trains, 21 riders per train.


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Running 3 trains without a midcourse does nothing to improve capacity beyond 2 trains, the trains just stack.
That’s sort of what I was getting to. What is the actual benefit of that 3rd train other than maintenance. I don’t think it actually helps capacity. If it does has to be minor. Either way, good to have 3 Incase something maintenance wise comes up!


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Postby GreatAmericanfox on August 15th, 2024, 8:52 am
I dunno how to feel about this
Old Great America was better, however I hope just a bit of that charm comes back
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Postby Galvan on August 15th, 2024, 8:58 am
GreatAmericanfox wrote:I dunno how to feel about this



Well, look at it this way -

An eye sore of an attraction that hardly ever saw riders is gone.

Demon is staying and there's more room for future expansion as well.

Not only that but having a 16th Coaster in an already loaded line up is pretty sweet.
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Postby briphotoguy on August 15th, 2024, 9:04 am
Galvan wrote:
GreatAmericanfox wrote:I dunno how to feel about this



Well, look at it this way -

An eye sore of an attraction that hardly ever saw riders is gone.

Demon is staying and there's more room for future expansion as well.

Not only that but having a 16th Coaster in an already loaded line up is pretty sweet.
Well said. Also, what are the requirements of this ‘club’ of fanboys? Asking for a friend


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Postby CoasterRiderSC on August 15th, 2024, 9:09 am
GreatAmericanfox wrote:I dunno how to feel about this


Feel happy :) They spared the Demon!

Curious as to how you know about the "good ole days" of the park and Sky Whirl, given that your a few years younger than 25?
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Postby Goku1910 on August 15th, 2024, 9:10 am
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I have almost zero complaints. I would not have cared if Demon was removed because it's a 50 year old pile of crap. I can't believe so many people here are complaining about this, it's absolutely ridiculous. We can all agree SFGAm needs work on the kids areas, etc. That will come in time. Cedar Fair's management just took control months ago and these things take years to plan, if you're gonna complain then blame it on Selim's management.

This should impress everyone looking at it. You're getting a Dive that's not a one-trick pony. I know there are concerns about three trains without a MCBR but with a layout that long it should easily be able to juggle them with only a short wait on the stack. It will really depend on how slow it moves out of that final brake.

MCBR's on these break the pacing and they're notorious for having a lackluster 2nd half. That was one of my main concerns when discussing the rumors and you can ask Galvan, I brought up the same point. This resolves that easily with that fifth inversion into the final helixes.
Last edited by Goku1910 on August 15th, 2024, 9:18 am, edited 1 time in total.
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Postby Sven18 on August 15th, 2024, 9:17 am
Galvan wrote:So pointing out your negativity over something that doesnt even exist yet "Hurts my Fanboy Mind?"


LOL...

Opinions aren't facts pal


Furthermore - if you hate the park so much, nobody is holding a gun to your head forcing you to go there.

Stay home then.

This issue is over - if you have a beef with me, ill be more than happy to discuss it in DM :)


K Thanks :)

It's not an opinion, it's a fact that a ride that goes over the midway will have no lose articles you silly little fanboy. Even SF with it's general laxed mentality has been going to lockers..ie...Dr Diabolical has lockers. CF management is in charge and they are even more strict recently. It's fact, not opinion, that idiots argue with ride ops over it and try to sneak things thru(Jersey Devil, El Toro, Kingdaka, Dr Diabolical, Wonder Woman at Magic Mtn, etc..), They are people with your general mentality of ignorance and arrogance. They often even do it when there are free lockers, even more so if it's paid lockers. Thus, they have to have security with them at the entrance enforcing the no loose articles rule at many rides. These are facts.
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Postby CoasterRiderSC on August 15th, 2024, 9:18 am
Goku - Agree 100% with you! Well stated!
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Postby Goku1910 on August 15th, 2024, 9:22 am
It's not an opinion, it's a fact that a ride that goes over the midway will have no lose articles you silly little fanboy. Even SF with it's general laxed mentality has been going to lockers..ie...Dr Diabolical has lockers. CF management is in charge and they are even more strict recently. It's fact, not opinion, that idiots argue with ride ops over it and try to sneak things thru(Jersey Devil, El Toro, Kingdaka, Dr Diabolical, Wonder Woman at Magic Mtn, etc..), They are people with your general mentality of ignorance and arrogance. They often even do it when there are free lockers, even more so if it's paid lockers. Thus, they have to have security with them at the entrance enforcing the no loose articles rule at many rides. These are facts.


Bro, Dr. Diabolical has free Double-sided lockers for small items like phones and wallets. :lol:

This is consistent with other Cedar Fair Attractions like Steel Vengeance.

I do expect Rakshasa to have strict Loose Article Policies, and the question of Double-Sided lockers is still up in the air. You're bringing up things like this before the news has even settled.

Valravn at CP is practically built on top of the midway, and Diamondback at King's Island goes over the midway at least once. How often do you hear stories of people being hit with flying phones there?
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Postby Dural on August 15th, 2024, 9:33 am
Never been on a Dive Coaster so not sure how the loading/unloading works, but with 3 trains could they have one loading, one unloading, and one on the lift hill/course?
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Postby rct2wizard360 on August 15th, 2024, 9:40 am
These dives have come such a long way from SheiKra and Griffon!

This is awesome. Looks to me like it could be the second best dive behind Yukon Striker. Some of that is based on layout, but a good portion of it is based on location. How cool to have this thing going back and forth over the midway. Looking through my own post history, I used to dream of us placing a coaster like this. Like gottastrata said, Hank would be thrilled.

No idea how they managed to shove it in this footprint. It's great to see the park making a very large addition with a very minimal subtraction. No reason to speculate now, but it has me very hopeful for the future about what else the park can do with minimal real estate. This very easily could've been more akin to Dr. Diabolical or Emperor, but they really went for it and I couldn't be happier.

Sven18 wrote:Over pathways means 100% no loose articles and lockers. We will see how that goes, will it be free lockers like El Toro or paid lockers like Jersey Devil & Kingdaka, FYI, even with free lockers there are constant people complain and not using them, sneaking stuff and arguing with employees. It's even worse on paid lockers. At Gadv they have a permanent security person with the ride ops at the entrance to Kingdaka and Jersey Devil.


Or they'll just mesh the sections running over the midway. None of those rides you mention interact with a path like this. Seems more like a Great Adventure thing than an a Six Flags operations thing. I haven't been to SFGAm in over ten years, but I haven't read anything on this site or others about a strict loose articles policy. I'm just over here at Kings Island able to ride with everything in a pocket and my hat tucked down my shirt.
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Postby Goku1910 on August 15th, 2024, 9:53 am
Dural wrote:Never been on a Dive Coaster so not sure how the loading/unloading works, but with 3 trains could they have one loading, one unloading, and one on the lift hill/course?


With Vest Restraint's it's pretty fast, but bins will make things fun assuming it has any. This isn't an RMC where you're being told constantly not to put it down.
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Postby Dural on August 15th, 2024, 10:02 am
I think this looks pretty awesome. Showed my 8yo before work and he was pretty excited, he also really likes Demon so is happy it's not going anywhere. Love that it doesn't have a midcourse, layout looks like nonstop action.

Just got back from Orlando and Velocicoaster and Tron both have lockers with Velocicoaster also having metal detectors. I don't think they'll go as far as metal detectors, but dual sided lockers for sure.

Goku1910 wrote:
Dural wrote:Never been on a Dive Coaster so not sure how the loading/unloading works, but with 3 trains could they have one loading, one unloading, and one on the lift hill/course?


With Vest Restraint's it's pretty fast, but bins will make things fun assuming it has any. This isn't an RMC where you're being told constantly not to put it down.


Yeah, not a fan of having the bins on the loading platform. Really messes up capacity, dual sided lockers works so much better. I was timing Tron a couple weeks ago and they get a train out every 25 seconds, it was unbelievable how fast they were even with those funky trains. Having a dedicated load, unload, and two sides obviously helps and I'd never expect Six Flags to go to those lengths to keep capacity up.
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Postby GreatAmericanfox on August 15th, 2024, 10:45 am
CoasterRiderSC wrote:
GreatAmericanfox wrote:I dunno how to feel about this


Feel happy :) They spared the Demon!

Curious as to how you know about the "good ole days" of the park and Sky Whirl, given that your a few years younger than 25?


I've seen a lot of old Great America footage, have done research on its history and read about it a lot on the old Great America forums, plus i used to be the Disney fan and saw a lot of parallels between both parks with its theming. It looked more lively back then with its unique attractions that weren't always coasters
Last edited by GreatAmericanfox on August 15th, 2024, 10:50 am, edited 1 time in total.
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Postby GreatAmericanfox on August 15th, 2024, 10:48 am
Goku1910 wrote:Image

I have almost zero complaints. I would not have cared if Demon was removed because it's a 50 year old pile of crap. I can't believe so many people here are complaining about this, it's absolutely ridiculous. We can all agree SFGAm needs work on the kids areas, etc. That will come in time. Cedar Fair's management just took control months ago and these things take years to plan, if you're gonna complain then blame it on Selim's management.

This should impress everyone looking at it. You're getting a Dive that's not a one-trick pony. I know there are concerns about three trains without a MCBR but with a layout that long it should easily be able to juggle them with only a short wait on the stack. It will really depend on how slow it moves out of that final brake.

MCBR's on these break the pacing and they're notorious for having a lackluster 2nd half. That was one of my main concerns when discussing the rumors and you can ask Galvan, I brought up the same point. This resolves that easily with that fifth inversion into the final helixes.


You lost me at the removing Demon part, it's a classic at this point, being here since the park opened. You're not a true Great America fan
Old Great America was better, however I hope just a bit of that charm comes back
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Postby Goku1910 on August 15th, 2024, 10:57 am
GreatAmericanfox wrote:
Goku1910 wrote:Image

I have almost zero complaints. I would not have cared if Demon was removed because it's a 50 year old pile of crap. I can't believe so many people here are complaining about this, it's absolutely ridiculous. We can all agree SFGAm needs work on the kids areas, etc. That will come in time. Cedar Fair's management just took control months ago and these things take years to plan, if you're gonna complain then blame it on Selim's management.

This should impress everyone looking at it. You're getting a Dive that's not a one-trick pony. I know there are concerns about three trains without a MCBR but with a layout that long it should easily be able to juggle them with only a short wait on the stack. It will really depend on how slow it moves out of that final brake.

MCBR's on these break the pacing and they're notorious for having a lackluster 2nd half. That was one of my main concerns when discussing the rumors and you can ask Galvan, I brought up the same point. This resolves that easily with that fifth inversion into the final helixes.


You lost me at the removing Demon part, it's a classic at this point, being here since the park opened. You're not a true Great America fan



Bold of you.

I worked for the park. I'm glad whizzer was saved. American Eagle remains one of my favorite woodies of all time and I want to see it race again without RMC but this is different. You need to look at this from a more realistic business perspective.

Demon is archaic in both structure and design. It was made back in the days when Ron Toomer made his coasters using metal wire and sight. It's also welded together so it's in need of constant up-keep.

The transitions are legitimately painful. And don't give me that "you don't know how to ride it" argument, it's a strawman argument.

I shouldn't have to know or brace myself for an upcoming head slam going into the corkscrew.

You can only polish a turd for so long and you're clinging to it for the sake of it's history. I get it, history has a value to it but eventually the scale tips.

Great America can and should find a way to preserve its legacy while moving forward with something new.
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