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Postby joker on April 18th, 2004, 5:34 pm
I was on I-94 when I passed SFGAm on April 17th. When we were passing the park we saw GD "testing". Is it normal for them testing this earily? There were no "dummys" or people on the ride at the timing.
Last edited by joker on April 22nd, 2004, 9:06 am, edited 1 time in total.
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Postby Drkstarboard on April 18th, 2004, 5:36 pm
I guess. Well now considering that there are only 12 days left I would think that SFGAm would.
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Postby CoasterDave316 on April 18th, 2004, 5:59 pm
Rides have been testing for a few weeks now. Nothing odd about it, the park will be having private events starting next Saturday so everything has to be ready to go.
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Postby w00dland on April 18th, 2004, 6:12 pm
Did anyone notice if GD now has 6 cabins on it this season? Or does it still have 5?
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Postby Papas on April 18th, 2004, 6:48 pm
It is using all the cabins that are on it, it is always missing "one" for reasons beyond the parks control.
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Postby sixflagsguy5 on April 18th, 2004, 6:58 pm
Wait does anyone know y they only use 5 and not six???
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Postby Papas on April 18th, 2004, 7:00 pm
"Due to reasons beyond the parks control"
Meaning Intamin Ride Trade's fault ;).
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Postby Drkstarboard on April 18th, 2004, 7:17 pm
If I was asked that question. I wuld use phone a friend.
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Postby w00dland on April 18th, 2004, 8:47 pm
Oh thats too bad, I wonder what happened


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Postby SFGAMkid on April 18th, 2004, 8:54 pm
I think the one cabin never really functioned that well anyhow, so they never really operated that one.

I know back when it opened, all of them operated, but then I heard that the one broke down, and that cabin had trouble ever since. Hence, the reason one less is used.
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Postby SfGaMownz on April 18th, 2004, 8:56 pm
Papas wrote:It is using all the cabins that are on it, it is always missing "one" for reasons beyond the parks control.


I'm pretty sure there used to be all 6 on there and working at one point or another a few years ago.
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Postby BMRider on April 18th, 2004, 9:10 pm
If you drive past the park down Washington street you can see all six cars in the air.
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Postby w00dland on April 18th, 2004, 9:14 pm
I sort of thought that they were all on too because if you look at Papas picture :

http://groups.msn.com/thepapascoasterex ... otoID=1740

I believe the cabin that was never on was the one that faced right into DV. It looks like one of those four cabins HAS to be that one.
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Postby coasterzak on April 18th, 2004, 9:54 pm
Pretty much all parks are testing all rides. CP has had all their coasters up except dragster.
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Postby SfGaMownz on April 18th, 2004, 10:01 pm
Poor TTD, lets hope he fairs a better year then last and is up more then down.
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Postby SFGA Bob on April 18th, 2004, 10:02 pm
ya, last season the one that didn't run faced directly across the park (at DV). if anyone's seen it testing, let us know if they're running all six or just the five.
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Postby coasterzak on April 18th, 2004, 10:03 pm
Let's see if they hold up what they said at the end of last year and even more if Freeway will be implemented.
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Postby coastrcorey on April 19th, 2004, 4:36 pm
I heard over at Coasterbuzz that the one side of Giant Drop doesn't operate because of a control system issue or something to that nature. Like the one extra side provides problems for the ride.
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Postby BMRider on April 19th, 2004, 5:18 pm
They have all six cars on but the car facing viper was still at the top when they were testing it this past weekend.
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Postby Da Chillin16JG on April 19th, 2004, 8:12 pm
On Friday they were testing and Saturday they had all six cars in the middle and today it was at the top. I go past it 2-3 times a day maybe even more.
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Postby FParker185 on April 19th, 2004, 10:58 pm
Traditionally car 6(see below for number assignments) has been the real problem child, something computer related i'm told but the park isnt 100% sure, but last year they basically disassembled Car and Track 5 and moved most of the stuff to 6 and it seemed to operate fine most of last season, though with 5 in many pieces.

(Car 6 faces the midway directly, looking at the ride from the midway, to the left is 5, then 4, 3, 2, and one roughly faces the control booth, the number is also on each catch car, I think it's the second number may be the first though(my mind will clear up in about a week and a half)) :)
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Postby maneuverman on April 20th, 2004, 1:45 pm
One would think all the money that parks spend on these rides that all problems would be corrected at the time of opening and be completly fixed minus the break downs that may happen from time to time.
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Postby w00dland on April 20th, 2004, 3:41 pm
So FParker, I'm assuming that they reassmbled track 5 then during the offseason?
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Postby CoasterDave316 on April 20th, 2004, 4:13 pm
The car that was missing. Looks like it is on again in Papa's pictures though.

I remember either last year or 2002 that Giant Drop opened with all sides open, but that only lasted about a month before one car disappeared.
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Postby Papas on April 20th, 2004, 4:41 pm
Is this whole thing really that big of a deal?
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