I was on I-94 when I passed SFGAm on April 17th. When we were passing the park we saw GD "testing". Is it normal for them testing this earily? There were no "dummys" or people on the ride at the timing.
Last edited by joker on April 22nd, 2004, 9:06 am, edited 1 time in total.
Rides have been testing for a few weeks now. Nothing odd about it, the park will be having private events starting next Saturday so everything has to be ready to go.
I think the one cabin never really functioned that well anyhow, so they never really operated that one.
I know back when it opened, all of them operated, but then I heard that the one broke down, and that cabin had trouble ever since. Hence, the reason one less is used.
ya, last season the one that didn't run faced directly across the park (at DV). if anyone's seen it testing, let us know if they're running all six or just the five.
I don't have a detonator; its on a timer.
A countdown timer?
No, a count-up timer. It goes from one to explode.
I heard over at Coasterbuzz that the one side of Giant Drop doesn't operate because of a control system issue or something to that nature. Like the one extra side provides problems for the ride.
On Friday they were testing and Saturday they had all six cars in the middle and today it was at the top. I go past it 2-3 times a day maybe even more.
Traditionally car 6(see below for number assignments) has been the real problem child, something computer related i'm told but the park isnt 100% sure, but last year they basically disassembled Car and Track 5 and moved most of the stuff to 6 and it seemed to operate fine most of last season, though with 5 in many pieces.
(Car 6 faces the midway directly, looking at the ride from the midway, to the left is 5, then 4, 3, 2, and one roughly faces the control booth, the number is also on each catch car, I think it's the second number may be the first though(my mind will clear up in about a week and a half))
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
One would think all the money that parks spend on these rides that all problems would be corrected at the time of opening and be completly fixed minus the break downs that may happen from time to time.
Maneuverman.. pulling high altitude loops and zero g maneuvers every weekend.