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Postby tillenterprises on July 6th, 2010, 2:41 pm
david wrote:A theme park that has a water park half the size of the dry park should NOT be adding water additions in the dry park. Bucanner battle belongs in hurricane harbor.


Oh my gosh, I'm finding myself agreeing with David! :shock: I always thought that BB would be a great fit for the waterpark, especially since you already have a little pirate theming at Skull Mountain. I wouldn't mind riding BB in my swimming suit when I'm already wet, but I can't stand walking around with soaking wet clothes all day.
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Postby david on July 6th, 2010, 2:52 pm
I walked around wet for hours yesterday. Even with the sun out. No doubt, BB does get you wet, but it's just not fun. And your arm gets tired after a while. Also, they really need to make the effects like the bucket HIT THE BOATS. The bucket should lock and only tip over when a boat comes by.
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Postby FParker185 on July 6th, 2010, 6:57 pm
Going back a dozen posts or so.. Time Warner was never all about Thrills, they were all about a good balance, a Thrill ride would be built every 2-4 years on average, then in between there'd be more family or kid oriented attractions. For instance the 90's went as follows...

1990 Iron Wolf
1991 Condor (ride rotation)
1992 Batman
1993 Batman Stunt Show
1994 Space Shuttle America
1995 Viper
1996 Southwest Territory
1997 Giant Drop and Skycoaster upcharge
1998 Camp Cartoon Network and revamp of Bugs Bunny National Park.
1999 Bull

Then premeir took over and it went..

2000 GoKarts upcharge, otherwise nothing
2001 Vu and V2
2002 nothing (Well DV basically was new this year)
2003 Superman
2004 Mardi Gras done on the cheap and used revolution from SFGAdv
2005 Waterpark
2006 Tornado, nothing for dry and brink of bankruptcy forces hostile takeover
then we know the rest.

With premeir nearly all those improvements didn't serve the park any good, Vu and V2's capacity are so low neither belongs in a park like SFGAm, Ragin Cajun, same deal plus it has never worked right, King Chaos was bought at a Huss going out of business Garage Sale and has also never worked right, Revolution suffered from less than great maint. at SFGAdv and has a lot been issue plagued, besides being horribly outdated for a new for 2004 ride. Basically Superman and and Hurricane Harbor were the only additions that made sense vs. the Time Warner era where everything they added not only was high capacity and well themed, but it all fit in well with the park and they invested every single year in the park.
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Postby DanM64 on July 6th, 2010, 8:41 pm
The V2/Vu addition would've worked well enough if Vu was able to have the capacity it was supposed to have. Mardi Gras wasn't a bad upgrade, true Chaos has it's share of problems, but it's one of my favorite flats in the park, and I think that it was a good replacement for Power Dive. I do agree that Revolution wasn't too good of an idea, that ride seems to be down every time I'm at the park. I agree with all of you that BB belongs in the waterpark. I've never been on it for the same reason, I don't like walking around in wet clothes, but I'd definately ride if it was in HH.
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Postby Ilovthevu' on July 6th, 2010, 8:58 pm
^Well, the park didn't try to find a solution for the capacity problem. The employees going back and forth twice is a terrible solution to making the ride have any chances of GOOD capacity. At Top Thrill Dragster, they say everyone don't touch your lapbars, the employees than come once, check the seatbelts, and pull down the lapbars for them. That's how it should be done if you are going to do something like this. And than as I have said the employees were told to talk to the people before they come in the ride, and that wasn't helping stalling the people. Let them in, and than talk to them. Don't say the spiel as they are in anticipation to get to the ride. They are just going to ignore what you said. How many seconds were they wasting by doing that? - 15 seconds for saying the spiel twice in which not many people listen to anyway. Also empty seats, and that's why they need retractable seatbelts.

The employees than should check the train twice on Viper, and you will see how slow the loading process is going to be.
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Postby Galvan on July 6th, 2010, 9:07 pm
Im so glad that Ilovthevu" has had so much experience in the theme park industry to know how to safely run not only a ride, but a park as well.

Im so surprised that your not the Manager of Safety, well maybe after you follow David's lead as a park intern (provided you both turn 16 first) you'll get there.
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Postby david on July 6th, 2010, 9:14 pm
Actually, almost ALL the crews do say, " please put your hands up so that we can check your lap bars"

:roll:
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Postby Galvan on July 6th, 2010, 9:20 pm
Especially on Raging Bull and the 3 woodies.
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Postby neil on July 6th, 2010, 9:24 pm
So, Great America finally got its launch coaster; What do we think the chances St. Louis will ever get a hyper are?
The Mr. Six at the park is REALLY creepy

I'm ready for a Ragin' Cajun good time
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Postby Ilovthevu' on July 7th, 2010, 8:56 am
david wrote:Actually, almost ALL the crews do say, " please put your hands up so that we can check your lap bars"

:roll:


Obviously, you didn't read what I said. I said that at Top Thrill they tell you NOT to TOUCH the LAPBARS!! The employees put them down for you.
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Postby DanM64 on July 7th, 2010, 10:38 am
I don't think that would've made that much of a difference. Vu's major problem was the fact that people couldn't figure out how to get into the seat properly, and it was kinda dumb on Vekoma's parthow you had to get in on the outside of the seat only. I don't care how many spiels the employees give on how to board, probably 8/10 people don't listen to them anyway. The other problem being that it was a pretty long ride, and just didn't hold enough people. I think the park did the best they could as far as the loading times went.
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Postby SFGAm Viper on July 7th, 2010, 12:04 pm
I used to work at Deja Vu in 2003. There is not much you could do about the capacity of the ride, that is just the way it was. If you locked the harnesses right away people would pull them down without fastening the seat belts causing even more delays.
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Postby david on July 7th, 2010, 12:42 pm
I think the best thing a ride manufacturer can do is have click restraints so that it offers better capacity. Also, offer an easy way to release the restraint in a non-visible space.
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Postby Ilovthevu' on July 7th, 2010, 12:50 pm
^^Well, as I was saying that's why you open the gates right away, and than spiel right away when the people understand the situation in there seat. You don't spiel before they get to the situation of what's going on. It's like a blank state. What orange seatbelt are you talking about? That's why you get the people ignoring what the spiel person is saying. They don't understand what you are saying, and they are in anticipation as I said of just getting on the ride. It's like what you are saying is in a different language.

You do it just how Top Thrill Dragster does it. If you try something, it might just work. If you don't try new things, how is it going to help anything? With Viper or American Eagle, the workers can get to the seatbelt even with the lapbar down. You can't even put signs on the gates. Don't pull the harnesses down. Buckle Orange Seatbelt only. The employees will pull down your harnesses.

And I'm just curious as to why on Deja Vu, you don't have a system to release individual rows like every other roller coaster?
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Postby david on July 7th, 2010, 1:03 pm
I think Vekoma decided to take a lot of short cuts and that didn't help them much with Vu'.
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Postby Ilovthevu' on July 7th, 2010, 1:30 pm
For Invertigo, they would lock the harnesses and than open them, but the loading was really fast even by doing that. I think that had more to do with them locking the harnesses too fast, and than someone was putting something away (in a bin), and them coming back to the seat after they locked the harnesses.

For the SLCs (I haven't been on one in a long time.), do they have individual row switches to open up each harness?
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Postby DanM64 on July 7th, 2010, 3:58 pm
I worked in the park for a year as well, and from my experience, it doesn't matter when you do a spiel. Most of the GP will ignore it. And like I said before, a lot of DV's capacity problems were created by the design of the train itself.
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Postby Ilovthevu' on July 7th, 2010, 8:51 pm
^I think a lot of the time it could come down to people not understanding what the spieler is saying. For V2, they say watch your step. People might think what step should I watch? They don't notice it, and than trip on the incline. Can't they fix that incline by having a really tiny ramp so people are going up that part instead of tripping and not noticing it? Make tiny concrete at a slant or do something about it. It just seems like to me that Six Flags doesn't want to ever fix stuff regarding lines after they build rides. They just let it be and that's it. I have haven't been on Eagle for the longest time, but have they yet fixed the one line goes into 2 lines, and than goes back into 1 line, and than goes back into 2 lines thing.
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Postby Galvan on July 7th, 2010, 9:05 pm
How hard is it to not understand.... "On coming riders, please watch your step as you board the train"

Come on seriously Ilovthevu' :roll:
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Postby BP317 on July 7th, 2010, 9:42 pm
How hard is it to not understand.... "On coming riders, please watch your step as you board the train"

Mike clearly you do not know anything about the GP :)
...not gonna lie at Dueling Dragon's train they always announce "exit to your right" and I still end up stepping off the wrong way (seriously, it's got to be the only invert in the world where you exit the same side you entered).
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Postby DanM64 on July 7th, 2010, 10:38 pm
BP/19 wrote:
...not gonna lie at Dueling Dragon's train they always announce "exit to your right" and I still end up stepping off the wrong way (seriously, it's got to be the only invert in the world where you exit the same side you entered).

I'm like 95% sure on Shockwave they told you to "exit to your left and down the exit ramp"- and the exit was on the right.
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Postby SFGAm Viper on July 8th, 2010, 10:10 am
ilovthevu,

People dont listen. You can talk to them face to face and they dont listen. It doesnt matter how the spiels are done it is not going to help. That was just a low capacity ride and thats the end of it.

...and every coaster does not have a way to open individual rows (I am not counting using T-Bars, im talking about being on the panel).
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Postby Ilovthevu' on July 8th, 2010, 11:55 am
^Than a lot of the coasters don't have a way to open from the panel except the whole train. Iron Wolf and Superman, I know at our park can do it individually, but V2 has the push the button on top, Demon has the step on the thing, Batman has the wrench, but at least there is a way to open up individual rows. How could on Deja Vu they not have a way to individually open up rows with any device (whether it be a wrench, a step, or a button)? If the train got stuck again between the loop and the cobra roll (where they put the patio deck there), how can they release those harnesses? There has to be a way. Did they just not show anyone how do it for that ride?

How did they got those people off the ride that one day when they were stuck for hours on it and there was no patio deck? Did they take apart the top of the seats to somehow undo the harnesses? It just makes no sense that in an emergency situation, there isn't a way to undo them somehow?

And Gemini is another ride that has a more restrictive lapbar, but they they have a seatbelt, and check it once.

Millenium Force is I think another ride they said LEAVE your LAPBAR up, and everyone LISTENS. Buckle seatbelt first.
Last edited by Ilovthevu' on July 8th, 2010, 12:13 pm, edited 2 times in total.
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Postby BP317 on July 8th, 2010, 12:03 pm
How did they got those people off the ride that one day when they were stuck for hours on it and there was no patio deck? Did they take apart the top of the seats to somehow undo the harnesses? It just makes no sense that in an emergency situation, there isn't a way to undo them somehow?
Battery pack and a cherry picker.

Millenium Force is I think another ride they said LEAVE your LAPBAR up, and everyone LISTENS. Buckle seatbelt first.

You mustve not paid attention very well on DejaVu's platform, every cyle they would announce "Please leave your green harness up, please do not lower your green harness" and people still did. Even if they checked both at the same time on DejaVu it would still be a very low capacity ride, at SFMM they check the seatbelts and lapbars at the same time and it still loads just as slow if not slower than SFGAm's did.
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Postby SFGAm Viper on July 8th, 2010, 3:30 pm
Ilovthevu' wrote:
Millenium Force is I think another ride they said LEAVE your LAPBAR up, and everyone LISTENS. Buckle seatbelt first.


I dont recall hearing that on MF but yes for sure on TTD. I think people listen more simply because the clientele is better at CP. I have been there quite a lot and I have seen a hell of a lot less people cutting in line, smoking, and acting like they ate an entire barrel of sugar. The crowd at SFGAm has continued to get more ghetto and misbehaved as the years have gone on. I guess thats what happens when you are near a large city and have 2 for 1 tickets. CP has some deals on tickets now too hence a little bit more riff-raff this year. This is just a guess of course.
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