And I was thinking how in 2008 I was gonna ride it at least twice and how that was the scariest thing I ever experienced. Especially the "falling forward" part.
I didnt think it was scary cause when it went in the inversions, it slow down a lot. But I can see why it did. And loading it took a long time and the line when pretty slow.
So...Silverwood is CLOSED for the season. You know what that means, see you in the spring Aftershock! Hopefully, those glowing reports of no problems will continue! Or not.
The only part that gave me some anxiety was just sitting there in the station...waiting, but I got over that the first couple times I rode it in 01 and 02.
I think the one time I freaked out was on my first miscatch on tower 2. The train went up, it sounded like it caught then it just fell with surprising airtime . Then those brakes were really loud and hurt my eats pretty bad. Then because we were in the last row, we went up the loop almost going upsidown then it went down a bit and we just sat there...it was really fun but nerve racking. But I was only 12 at the time and I was probaly only on about 40 coasters at the time.
^For your miscatch, did it go back up and catch? That isn't where is just gets stuck at the bottom between the tower and loop, right?
And I just can't wait for those afterschock problems to kick in. If they don't I am going to wonder why we got all of the problems, and they didn't. And couldn't Deja Vu use LIMs instead of a catch car? I know all of the boomerangs used them, but isn't a giant vertical inverted boomerang a little more complex? I think it should use LIMs.
Damn, I miss Vu. When the stupid little splash battle comes to town, I am going to cry.
Edit: This is a bit off topic, but not really. Doesn't SFGAm alone recieve a daily profit in the millions? I am guessing there are about 50,000 people there daily, if not more, and most pay $55.00 for admission, and like another $40.00 for food, parking, and other things. So say there are 50,000 people each giving $90.00, that makes about $4,500,000, and with payments and salaries to pay, I am hoping they at least have $3,000,000 each day for a profit. So why are they still in debt this much, and couldn't spend money to fix deja vu?
And couldn't Deja Vu use LIMs instead of a catch car?
The original Invertigo used LIMs, it didnt work out well and that ride was removed.
And can we put the "I cant wait till Afershock has tons of problems" convo to rest please? Its fair to say its running fine there.
Doesn't SFGAm alone recieve a daily profit in the millions
No, not even close. Its very difficult for seasonal theme parks to make large profits these days. They make a good profit on busy days but keep in mind there are 6 months of the year they do not make any money and have to spend a ton in labor/parts at the same time.
I am guessing there are about 50,000 people there daily, if not more, and most pay $55.00 for admission
Not even close. The busiest days of the year are typically around 40,000 (SFGAm used to get 40,000 a lot, it only happens like twice or three times a year now). The busiest day ive ever seen was 49 and it was INSANE, there was not one inch of space on the midway. Average summer day id say is between 15-20k. And a very small percentage of people pay $55 for admission, most get coke discounts or online discounts.
Wasn't there a date last year (either the last or second last Saturday) where they had to turn down guests from entering the park? Because I went closing Saturday last year around 7:00pm and I couldn't find a spot, and people were saying they were denied entry because "the park was full".
And couldn't Deja Vu use LIMs instead of a catch car?
The original Invertigo used LIMs, it didnt work out well and that ride was removed.
And can we put the "I cant wait till Afershock has tons of problems" convo to rest please? Its fair to say its running fine there.
Doesn't SFGAm alone recieve a daily profit in the millions
No, not even close. Its very difficult for seasonal theme parks to make large profits these days. They make a good profit on busy days but keep in mind there are 6 months of the year they do not make any money and have to spend a ton in labor/parts at the same time.
I am guessing there are about 50,000 people there daily, if not more, and most pay $55.00 for admission
Not even close. The busiest days of the year are typically around 40,000 (SFGAm used to get 40,000 a lot, it only happens like twice or three times a year now). The busiest day ive ever seen was 49 and it was INSANE, there was not one inch of space on the midway. Average summer day id say is between 15-20k. And a very small percentage of people pay $55 for admission, most get coke discounts or online discounts.
Geez, it seems like so much more. I was comparing it to a ballpark, but now that I think of it, it's like in the 20,000s, right? But anyway, they should still get a good amount of money from the people that do pay, coke can or not. And with all of the $3.00 waters and $10.00 prison food meals, I would image in the $100,000s.
When I went at friend fest, it seemed like there were almost 50,000 people. The midway was crowded. There was bumping people everywhere. Most of the queue lines were full and out into the midway. Raging Bull's queue was all full and out all the way to almost viper. And everything was just insane. But I can see why they don't get as many guests anymore. Six Flags was more alive back in like 2006. They really really need some rides and roller coasters with good capacity. Like, Deja Vu was HORRIBLE. I only rode it opening. I waited one time, and it was 2 hours. V2 takes a while too, but manages. I think the park should stick with B&Ms. They seem to get the best response from guests, and move people along quickly with the 4 seat trains. I just think they need some more flats. Just something for guests to do. You know? Instead of walking around. I am going this weekend, and I am scared for the crowds after last time.
I can't believe our sold so quickly and Georgia's Deja Vu is still without a proper home and probably lying somewhere in a dingy old storage room disassembled and crying. Baby come to us!
The reason was that our was a USED ride and had a bad history behind it. Six Flags badly wanted to get rid of it and they knew it would be hard to find a better offer. Silverwood helped save them a ton of money by paying for the removal and everything. I heard that 1 million dollar figure on a Silverwood info site and it did not surprise me. I'm thinking Six Flags spent less than usual because they bought 4 as a whole so probably cheaper than buying a ride for every individual park. They probably said we want 4 Deja Vu's and Vekoma specifically made them for Six Flags. Then, Six Flags Madrid was sold but Vekoma still did not produce any other Giant Inverted Boomerang because of the troubles they were having. For a unproven coaster like Deja Vu, you won't be charged more because it was a NEW type of ride that was unseen before. Some parks probably were afraid to take a chance on it and given that Vekoma no longer makes the models, it give you an idea of how much money parks can save now on new types of coasters by them not being proven to be reliable. Back then, I think it was unheard of for a ride to have so much troubles with it. Then, Deja Vu came along. Changed Six Flags forever. In a good and bad way.
This. Sure it was a "prototype." But ya know... not really. You don't buy four prototypes at the same time.
To whoever said stick with B&M's? Yeah it's a good idea, but for a good B&M, you're gettin pricey. SUF was I think $12 million? around there. And look of how crappy a ride that got us.
It's just not a big roller coaster market anymore. If that made any sense.
I would seriously love to see Georgia's Deja move to ANOTHER Six Flags park. Silverwood proved it can be done to make it run properly. I think they should give it another shot. They already have the ride. Tweak it a little like Silverwood and give it to another park. Or am I totally nuts for saying this?