After many months of anger and bitterness, I am now at peace about Aftershock. I would rather have it gone than worry about my favorite ride break down right before I get on or not open at all that perticular day. It's all about the $$ at the end of the day. I would probably do the same thing if such a ride like Vu cost me so much unnecessary money every year. Silverwood seems to be doing an ok job and they have the time and patience to give it the love and work Six Flags couldn't. That's what being in debt does to you. You do whatever it takes to get out of it. Now, what about that Dive Machine? No? Ok.
i have a diffrent idea than a dive machine, ask intimin to make something that they made but was taken out, although with newer tech so it could run longer than the last........
if you have no idea what im talking about, SKY WHIRL!!!!!(the third)
"The rides are GREAT, The shows are GREAT, the fun is GREAT. At Marriott"s GREAT AMERICA!"
It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages Was that true?
CoasterCruiser wrote:It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages Was that true?
From what I understand, yes. And luckily, I dont need to look back 41 pages. I have the info from Vekoma. According to what they said to a few people here at Silverwood, Vekoma wasnt involved with the building process at the Six Flags parks, however they did send the proper paperwork, blueprints, ect for Six Flags to build the clones. Vekoma went on to say that at SFGAm, Six Flags wanted to build Deja Vu their way, therefore they modified a lot of things. One of the most major things was the footers. Most of the footers at SFGAm were poured incorrectly, and were modified to the point where Six Flags had to custom make shims and other custom structural supporting pieces (not getting confused with supports themselves) for the supports and track, just to keep the coaster from imploding within itself.
Because Silverwood rebuilt Deja Vu to the letter, as well as thanks to the help of Vekoma, Aftershock does not have any structural problems, and did not need the shims.
CoasterCruiser wrote:It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages Was that true?
From what I understand, yes. And luckily, I dont need to look back 41 pages. I have the info from Vekoma. According to what they said to a few people here at Silverwood, Vekoma wasnt involved with the building process at the Six Flags parks, however they did send the proper paperwork, blueprints, ect for Six Flags to build the clones. Vekoma went on to say that at SFGAm, Six Flags wanted to build Deja Vu their way, therefore they modified a lot of things. One of the most major things was the footers. Most of the footers at SFGAm were poured incorrectly, and were modified to the point where Six Flags had to custom make shims and other custom structural supporting pieces (not getting confused with supports themselves) for the supports and track, just to keep the coaster from imploding within itself.
Because Silverwood rebuilt Deja Vu to the letter, as well as thanks to the help of Vekoma, Aftershock does not have any structural problems, and did not need the shims.
Wait so are you saying that Deja Vu had support supports? I don't remember seeing those, but I may be wrong or misunderstanding what you said.
Also, just to add, it would be pretty cool to see Deja Vu to implode.
poor wolfie rip ( hopewe get a neww bm wingrider for next year!11!
If it is Six Flags falt that Deja Vu did not work properly and Silverwood has no problems with the ride I am going to be so mad at Six Flags Great America!
Six Flags made a lot of modifications to the ride, actually each parks maintenence teams made many modifications and all of the GIBs operated almost completely differently from a ride-control perspective. Modifications were heavy and frequent including programming modifications a few times per year to keep up with the weather or to get it to operate more effeciantly. A few of the modifications made at SFGAm were done by Vekoma so IDK why whatever modifications they did at Silverwood got it to operate so much more consistantly, but it ran very well in 07 so it doesnt surprise me.
One big difference of downtime between SFGAm and SFMM was that if there was any type of error, SFGAms had to go down no matter what it was while SFMM ride operators are allowed to clear the error and continue operating without bringing the ride down. Much of the time the errors mean nothing and its just the ride being b*tchy. So those short 5-10 minute downtimes it had at SFGAm were for maintenence to come out there (a lot of times they just stood at the ride all day and cleared them), flip it into manual, clear the error, reset the ride, flip it back into auto, press auto start, and the ride would be up again. At SFMM the operator just presses "OK" when there is a small error and the ride keeps running and doesnt have to go down.
And Vekoma did work on DejaVu when it was being built but Six Flags kicked them off the project because they could not get the ride operating correctly and were taking too long.
Vekoma + Prototype + Six Flags = recipe for disaster. Even if you think about Vekoma prototypes with other chains: the first invertigo used LIMs and was removed shortly after it was built because of unreliability, The GIBs, and the Flying Dutchman at PGA. Vekoma prototype: not such a solid investment.
SFGAm07 wrote:Vekoma + Prototype + Six Flags = recipe for disaster. Even if you think about Vekoma prototypes with other chains: the first invertigo used LIMs and was removed shortly after it was built because of unreliability, The GIBs, and the Flying Dutchman at PGA. Vekoma prototype: not such a solid investment.
Seems like Six Flags and prototypes in general just don't go well.
Wolf just needs a massive overhaul. It's possibly the least popular coaster in the park (my opinion, when I was there Tuesday, Demon had a longer line). Too compact for a coaster it's size, aging, hidden from public view, and most of all, painful.
If they want to keep Iron Wolf because of it being B & M's first ride, then have them draw up modifications to it. But otherwise, it's time to let this old wolf die.