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Deja Vu officially dead

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby onyxhotel08 on August 9th, 2008, 11:56 pm
After many months of anger and bitterness, I am now at peace about Aftershock. I would rather have it gone than worry about my favorite ride break down right before I get on or not open at all that perticular day. It's all about the $$ at the end of the day. I would probably do the same thing if such a ride like Vu cost me so much unnecessary money every year. Silverwood seems to be doing an ok job and they have the time and patience to give it the love and work Six Flags couldn't. That's what being in debt does to you. You do whatever it takes to get out of it. Now, what about that Dive Machine? No? Ok.
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Postby demonbulleagle on August 10th, 2008, 11:00 am
i have a diffrent idea than a dive machine, ask intimin to make something that they made but was taken out, although with newer tech so it could run longer than the last........


if you have no idea what im talking about, SKY WHIRL!!!!!(the third)
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Postby Luxornv on August 10th, 2008, 1:27 pm
^Don't think there's even a chance of that happening. I thought it was a custom ride for the Great Americas and hasn't been made since.
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Postby demonbulleagle on August 10th, 2008, 2:10 pm
after they made it it was still in their ride catalouge for about 5-7 years after they were built.
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Postby cycamps on August 10th, 2008, 8:11 pm
I'm pretty sure it's safe to say Sky Whirl isn't coming back...
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Postby coasterkidd100 on August 10th, 2008, 10:03 pm
^ I agree with you!
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Postby CoasterCruiser on August 11th, 2008, 12:17 am
It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages :D Was that true?
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Postby demonbulleagle on August 11th, 2008, 9:37 am
We all can dream can't we!!!
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Postby Aftershocker on August 11th, 2008, 9:55 am
CoasterCruiser wrote:It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages :D Was that true?


From what I understand, yes. And luckily, I dont need to look back 41 pages. I have the info from Vekoma. :D According to what they said to a few people here at Silverwood, Vekoma wasnt involved with the building process at the Six Flags parks, however they did send the proper paperwork, blueprints, ect for Six Flags to build the clones. Vekoma went on to say that at SFGAm, Six Flags wanted to build Deja Vu their way, therefore they modified a lot of things. One of the most major things was the footers. Most of the footers at SFGAm were poured incorrectly, and were modified to the point where Six Flags had to custom make shims and other custom structural supporting pieces (not getting confused with supports themselves) for the supports and track, just to keep the coaster from imploding within itself.

Because Silverwood rebuilt Deja Vu to the letter, as well as thanks to the help of Vekoma, Aftershock does not have any structural problems, and did not need the shims.
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Postby saylorman47 on August 11th, 2008, 12:16 pm
Aftershocker wrote:
CoasterCruiser wrote:It was rumored a couple years ago, that Deja Vu's opperation was bad, because builders rushed to get the ride complete by opening date, resulting in a lot of down time. This has probably been brought up a while back, but I don't have time to go through 41 pages :D Was that true?


From what I understand, yes. And luckily, I dont need to look back 41 pages. I have the info from Vekoma. :D According to what they said to a few people here at Silverwood, Vekoma wasnt involved with the building process at the Six Flags parks, however they did send the proper paperwork, blueprints, ect for Six Flags to build the clones. Vekoma went on to say that at SFGAm, Six Flags wanted to build Deja Vu their way, therefore they modified a lot of things. One of the most major things was the footers. Most of the footers at SFGAm were poured incorrectly, and were modified to the point where Six Flags had to custom make shims and other custom structural supporting pieces (not getting confused with supports themselves) for the supports and track, just to keep the coaster from imploding within itself.

Because Silverwood rebuilt Deja Vu to the letter, as well as thanks to the help of Vekoma, Aftershock does not have any structural problems, and did not need the shims.


Wait so are you saying that Deja Vu had support supports? I don't remember seeing those, but I may be wrong or misunderstanding what you said.

Also, just to add, it would be pretty cool to see Deja Vu to implode. :D
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Postby demonbulleagle on August 11th, 2008, 1:04 pm
that would be pretty cool to see happen.
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Postby coasterkidd100 on August 11th, 2008, 11:53 pm
If it is Six Flags falt that Deja Vu did not work properly and Silverwood has no problems with the ride I am going to be so mad at Six Flags Great America!
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Postby demonbulleagle on August 12th, 2008, 10:25 am
it's not more of Great Americas fault, more of Six Flags general ignorance.
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Postby coasterkidd100 on August 12th, 2008, 10:53 am
How would it be Six Flags falt if Great America built it?
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Postby Goku1910 on August 12th, 2008, 11:08 am
it's "Fault"

And because they made modifications to the ride.
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Postby CoasterCruiser on August 12th, 2008, 11:55 am
coasterkidd100 wrote:How would it be Six Flags falt if Great America built it?

Our six flags IS great america.
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Postby coasterkidd100 on August 13th, 2008, 5:26 pm
^ I no that we are part of the Six Flags company, that is why we are called Six Flags Great America.

And thank you Goku1910 for correcting me.
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Postby Goku1910 on August 13th, 2008, 5:38 pm
Your welcome.

But due to the modifications....The ride won't launch after a certain amount of runs.

Something like that.
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Postby coasterkidd100 on August 13th, 2008, 10:36 pm
^ What ride are you talking about?
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Postby BP317 on August 15th, 2008, 7:47 am
Six Flags made a lot of modifications to the ride, actually each parks maintenence teams made many modifications and all of the GIBs operated almost completely differently from a ride-control perspective. Modifications were heavy and frequent including programming modifications a few times per year to keep up with the weather or to get it to operate more effeciantly. A few of the modifications made at SFGAm were done by Vekoma so IDK why whatever modifications they did at Silverwood got it to operate so much more consistantly, but it ran very well in 07 so it doesnt surprise me.

One big difference of downtime between SFGAm and SFMM was that if there was any type of error, SFGAms had to go down no matter what it was while SFMM ride operators are allowed to clear the error and continue operating without bringing the ride down. Much of the time the errors mean nothing and its just the ride being b*tchy. So those short 5-10 minute downtimes it had at SFGAm were for maintenence to come out there (a lot of times they just stood at the ride all day and cleared them), flip it into manual, clear the error, reset the ride, flip it back into auto, press auto start, and the ride would be up again. At SFMM the operator just presses "OK" when there is a small error and the ride keeps running and doesnt have to go down.

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And Vekoma did work on DejaVu when it was being built but Six Flags kicked them off the project because they could not get the ride operating correctly and were taking too long.

Vekoma + Prototype + Six Flags = recipe for disaster. Even if you think about Vekoma prototypes with other chains: the first invertigo used LIMs and was removed shortly after it was built because of unreliability, The GIBs, and the Flying Dutchman at PGA. Vekoma prototype: not such a solid investment.
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Postby saylorman47 on August 15th, 2008, 8:41 am
^ Just another reason why I hate SFMM
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Postby onyxhotel08 on August 15th, 2008, 4:43 pm
2 Biggest Mistakes Done by Six Flags in 2000's:

#1 Buy Deja Vu
#2 Buy Dark Knight Coaster

They need to stop ignoring rides in desperate need of help...Wolf..
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Postby Luxornv on August 15th, 2008, 6:50 pm
SFGAm07 wrote:Vekoma + Prototype + Six Flags = recipe for disaster. Even if you think about Vekoma prototypes with other chains: the first invertigo used LIMs and was removed shortly after it was built because of unreliability, The GIBs, and the Flying Dutchman at PGA. Vekoma prototype: not such a solid investment.


Seems like Six Flags and prototypes in general just don't go well.
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Postby demonbulleagle on August 15th, 2008, 6:53 pm
onyxhotel08 wrote:2 Biggest Mistakes Done by Six Flags in 2000's:

#1 Buy Deja Vu
#2 Buy Dark Knight Coaster

They need to stop ignoring rides in desperate need of help...Wolf..

I agree completely, Wolf needs new trains, a repaint, and a closer wheel difference so it doesn't bounce around on the track as much.
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Postby Coastermonkey61 on August 15th, 2008, 8:07 pm
Wolf just needs a massive overhaul. It's possibly the least popular coaster in the park (my opinion, when I was there Tuesday, Demon had a longer line). Too compact for a coaster it's size, aging, hidden from public view, and most of all, painful.

If they want to keep Iron Wolf because of it being B & M's first ride, then have them draw up modifications to it. But otherwise, it's time to let this old wolf die.
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