It is legendary... for its downtime, and also for being one of the best coasters ever in the park from a ride experience standpoint. Its a paradox...the best and the worst. Its sort of a cult classic coaster.
Those of us who visited the park between 2001 and 2007 will certainly never forget it.
I have forgotten about Vu already and don't mind its not there. But what I'm not happy about are the plans for its place, that is ridiculously dumb on SFI's part. B&M wants to give GAm a new coaster and would probably give it to the park for 50% off. I guess SFI would rather waste the space of Vu, low capacity ride for the new ride, which will be low capacity. Also, that new ride will not draw crowds into the park like a B&M coaster would, not even close. Now, this would happen if they did do this right, but Shapiro is probably banking on dropping this company into bankruptcy and use it at a right off. Hopefully that will happen before they buy/start on that new ride.
Universal Orlando Mechanical Engineer Marathon down, Goofy to go.
that is what we need, a new B&M, maybe they could make something that was made before, well it wasn't made by them but the helped, they should put a B&M space diver, similar to an Intimin space diver, yet different.
"The rides are GREAT, The shows are GREAT, the fun is GREAT. At Marriott"s GREAT AMERICA!"
onyxhotel08 wrote:Millenium Force is nothing like Deja Vu. No loops or cobra rolls. I was on Demon back when I was 8 years old and I thought THAT was scary. Going upside down I think does make a difference.
disagreed on this simply because inversions initially scare people as if they are going to be awful but then you realize going upside down is really nothing at all.
Millennium Force is much scarier then any inverted ride for me because the lift hill is basically straight up. Anybody who has ridden it and sat on the left side hanging over the lake has to admit it is quite the weird feeling. I will take a 300 foot drop and a fast quality coaster over a breakdown plagued inverted ride any day.
That's a bunch of bull. With Deja Vu, you never had a clear shot of where you were or what was gonna happen next. The tower lifts were terrifying. The falling forward which I encountered being as I am skinny made me feel like I was going to fall out. With a ride like MF, you can see the ride ahead and are not put in such crazy positions your eyes don't know where to go next. I'mm defitintely check out Millenium Force if I ever go to Cedar Point. I just don't think it's as unique and scary as Deja Vu. I was more scared on Deja Vu than V2/Superman/Batman.
^ Millenium Force, only true giga coaster. Batman theres like 15 of them, 3 supermans, and there are like 5 impulses. I totally see where you're coming from
onyxhotel08 wrote:That's a bunch of bull. With Deja Vu, you never had a clear shot of where you were or what was gonna happen next. The tower lifts were terrifying. The falling forward which I encountered being as I am skinny made me feel like I was going to fall out. With a ride like MF, you can see the ride ahead and are not put in such crazy positions your eyes don't know where to go next. I'mm defitintely check out Millenium Force if I ever go to Cedar Point. I just don't think it's as unique and scary as Deja Vu. I was more scared on Deja Vu than V2/Superman/Batman.
So you're judging a coaster and you haven't even ridden it?
I looked at Batman and said OK, that looks fine. I threw up outside Trudy's 15 minutes later.
poor wolfie rip ( hopewe get a neww bm wingrider for next year!11!
RemoveShapiro,NotVu wrote:Hopefully the first of many.
Why do you have to be so negative about this? I was quite disappointed when Vu was taken out, but why (for lack of a better word) hex the ride for Silverwood? They had nothing to do with Vu leaving. It was either someone buy it for really cheap, or it goes to the scrap heap.
This is like some eccentric wealthy person who is selling their mansion for $1 and you just happen to be the person to buy it, and now the family hates you because you own the mansion. They should be mad at the person who sold it, not the buyer.
In any case, I wish Silverwood the best of luck with this ride. Hopefully they will be able to get it working right.
RemoveShapiro,NotVu wrote:Hopefully the first of many.
Why do you have to be so negative about this? I was quite disappointed when Vu was taken out, but why (for lack of a better word) hex the ride for Silverwood? They had nothing to do with Vu leaving. It was either someone buy it for really cheap, or it goes to the scrap heap.
This is like some eccentric wealthy person who is selling their mansion for $1 and you just happen to be the person to buy it, and now the family hates you because you own the mansion. They should be mad at the person who sold it, not the buyer.
In any case, I wish Silverwood the best of luck with this ride. Hopefully they will be able to get it working right.
Thank you for understanding. It's kind of sad when I get hate mail from SFGAm operators and (for lack of a better word) fanboys for Silverwood buying Deja Vu. I espically get it daily on YouTube... (Guys, wake up call, I didnt buy the coaster, I just operate it!)
As for the incident that happened, it was a minor issue with the sensors after the loop. The computer did not detect the train passing those sensors, so when the train went up tower 2, the catch car attached to the train, and held it in one spot. We jogged the train down above the evac platform, then jogged the train up Tower 2 to manually release it. It came back to the station and valleyed out in the station (as it always does when the coaster is put into manual mode). We got riders off, and once this happened, we were about a hour from closing. We ran one test run, and closed Aftershock. The next morning it reopened. No big deal guys. Dont let the media overexagerate things, and believe the exageration. Move along.
Also, take this from the operator who was there when the incident happened, not the media who was not there.
I'm not angry with Silverwood at all. Clearly, my frustration has been with Six Flags. The point is: If it has no breakdowns at Silverwood, that means that the blame may actually rest with Six Flags for being either:
a) Too incompetent to make the ride work properly b) Too lazy to really commit to getting the ride to work properly
Essentially, if SIlverwood struggles with the ride, then it means that it truly is a piece of crap. Because, after all, that was SFGam's justification for tearing it down, right? That Vekoma made an unworkable coaster. If that is truly the case, as evidenced by siginificant downtime at Sliverwood, then we can rest easy knowing that Six Flags did not screw it's loyal, die hard customers -- Like me, for instance-- and made an understandable decision.
Silverwood has the coaster, and its patrons will get many rides. I won't feel bad if it experiences some downtime.