I THINK that when the trains on TTD rollback they know how to fix it. I think every once in a while they kinda need to tune it for it to work. The day I was there about 16 consectitive trains would make it over, and you can tell on that last few to make it over where going slower, then one would rollback. It would be closed for about 20min then it would be open and so on.
Why is it that whenever a forum gets off-topic, and then someone finally says "lets get back on topic," TacoKing completely ignores this and just posts whstever he wants anyway?
So anyway, it would be nice if whenever we got another B&M, it was a launched floorless or something really original, that was seven or more loops, and long but intense, like the Incredible Hulk, but original not a clone, maybe it could be a Riddler's Revenge? So there could be cool themeing too. It would also be cool if we had a launched fully-enclosed roller coaster with a bunch of loops kinda like Outer Limits or those other ones. I would prefer a lunched B&M floorless though.
what i've always wanted to see is a hyper twister-sized drop, and then a huge loop, and then some.... stuff... yeah... but they need a floorless. get rid of the go carts /spaceshuttle america
planea380 wrote:I see a floorless to be added wit a new section, did anyone else notice all the extra land just saying buy me on the other side of Washington Ave.
how about a floorless that does a zerog roll over the road... eh? eh?
Though it would be fun flying over cars on the road... I'm thinking it would be a bit of a distraction to drivers. And it would be dangerous, I mean, if a coin or other object flew out of someones pocket and hit a windshield or something...
Not neccesarily(sp?) You could have a screen in the tunnel that shows passing cars so it would seem like you are actually out in the open. Thats just some lame idea I quickly thought of.
ummm, the idea might sound cool....but when you are doing a zero-g roll or whatever you want to put over the highway....do you really think you're gonna have any time at all to be looking around at the cars and all that going underneath you? i mean, its a pretty disorienting manuever....it might look cool for onlookers, but i think the actual riders wouldn't know what they heck was going on...
As far as concerns about room go, SFGAm should have no problems fitting things in if they're willing to try a custom design. In there lies the problem. SF is big on cloning, mainly because it's cheaper. Designing a custom layout from scratch is expensive. But, as long as SFGAm is willing to flip a higher bill, B&M, or any other company for that matter would easily be able to fit a coaster in with minimal intrusion on the other rides and attractions in the park. If SF was willing to make some sacrifices and do some demolition, a Floorless similar to Golden Lion would fit nicely where Vortex is at PGA. In another topic I mentioned a possible location for a Rocket coaster. TA2K's are extremely flexible, and can be fit almost anywhere. So, like I said, it is possible for SFGAm to get another B&M. The question is, will they? Well let's think about that. If SF wants to add another coaster next year, then most likely it will be from B&M. SFGAm has an extremely good track record with B&M, and B&M has always delivered us quality rides, that are fairly reliable. The problem is, will SFGAm add a coaster next year? in my opinion, I highly doubt it. I'm pretty sure we would have seen something going on at the park in terms of construction if something was going to happen next year... especially if that something was a coaster. Also, SFGAm needs flats, could add one that would take up less room, add one for cheaper, and still say that they have a new attraction for 2004. So, if we get something new for 2004, I would say that it would most likely be a flat.Also, to clarify some things mentioned earlier. There's a reason why Intamin's have been having troubles lately. Most of their recent creations are brand spanking new prototype designs. When you try something new, there's bound to be problems. V2, although SUE opened earlier, is a prototype ride. Xcelerator was a prototype. In fact, all of the rides mentioned were prototypes, or had some new system on them. When you make the same rides over and over for 13 years though, you tend not to have as many problems. A la B&M. But of course, when B&M do try new things, they experience just as much downtime as Intamins, and suffer some of the same teething problems. Look at Air. It was down alot during it's opening year because of the bar snap and other various problems. Also, NI had trouble because of the new lift system. At the beginning of the season, SUF also had trouble. Basically, when you do something new, you're bound to experience trouble. Intamin is on the edge, and consequently, has to suffer some down time and reliability problems.Also, as far as TTD and rollbacks go, the problem is the immense scale you're working on. Simple chaos theory dictates that the larger the system, the better chance it has of experiencing problems- bascially, when you have something incredibly complex, it's more like to produce unexpected results. For example, on TTD, if the train launches at 120-121 you get a roll back. 122 is just right. 123 or higher is too fast, and the ride op gets warned of an over-launch (can't remember the technical term).EDIT- Also, I forgot to mention that some of you seem to be under the impression that Dive Machines are the most expensive Beemers. In fact, they're some of the cheapest. Oblivion was $8 million, a stand up like Chang would be $12 million, and a monster like Alpengeist is nearly $20 million. Most B&M Steel Freeforms are in the $12 million range though....
Great observations,I don't agree with you about the Vortex location though. If they were going to take a page out of PGA's book I would rather see what they did by their log flume. Yankee Clipper doesn't run anymore anyways, I wonder how the removal or even the lack of operations has effected the sponsership funds.