We went to sfgam today and was watching giant drop and when all the cars got to the top and were going to release they didn't and all of them jus went slowly down with the catchcar still attached then they went up again and finaly dropped dose anyone know why this happened?
Last edited by Mr.SIX on August 22nd, 2005, 9:47 am, edited 1 time in total.
They hit a ride stop, then they restarted the ride. Just like on all the other flats, they can end the cycle early with a ride stop, correct the problem, then restart it.
On all of SFGAm's flat rides, a ride stop can be triggered, and then the ride can be immediately restarted by the ride op with no help. Coasters, you need a supervisor to restart the lift. E-stop is the one that cuts power to the ride and you need maintaince or a sup to restart the ride.
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073