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New For 2025 - Wrath of Rakshasa

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby ChicagoCoasterGuy on March 28th, 2025, 1:47 pm
briphotoguy wrote:Call me a skeptic…. But I see this opening BEFORE memorial day. Even a soft opening.


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If everything goes smooth from here on out…maybe. I can see them doing a passholder/member preview weekend the weekend before and then opening it Friday of Memorial Day weekend to the masses. But if they really want to focus in theming then I think they’ll wait till Memorial Day to open it.


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Postby Goku1910 on March 28th, 2025, 2:44 pm
The park has posted two pictures from inside.
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Postby Dan The Coaster Man on March 28th, 2025, 5:12 pm
I don't think I have ever been more interested for queue details :lol:
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Postby Goku1910 on March 28th, 2025, 5:14 pm
Same. I like what they did with X-Flight's and used that infield between the layout. Hope we see more of that.
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Postby ChicagoCoasterGuy on March 28th, 2025, 6:39 pm
The outer seats on these final turns are going to be fun! You’ll be so low to the ground


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Postby CoasterRiderSC on March 29th, 2025, 12:15 am
ChicagoCoasterGuy wrote:The outer seats on these final turns are going to be fun! You’ll be so low to the ground


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I'm thinking last row, outer left will be my home! For X-Flight it's last row outer right due to the 2 banked turns!
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Postby Tidal_Waver on March 29th, 2025, 11:02 am
CoasterRiderSC wrote:I'm thinking last row, outer left will be my home!


I’m a huge fan of the last row on dives. That’s Emperors best row for sure. You get a few seconds to enjoy the view. The front row just looks at the ground before dropping. Exciting sure, but I’m glad the experience is different.
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Postby briphotoguy on March 29th, 2025, 6:00 pm
Tidal_Waver wrote:
CoasterRiderSC wrote:I'm thinking last row, outer left will be my home!


I’m a huge fan of the last row on dives. That’s Emperors best row for sure. You get a few seconds to enjoy the view. The front row just looks at the ground before dropping. Exciting sure, but I’m glad the experience is different.



I gotta try this out... Historically, dives aren't my thing... BUT with no mid course breaks WOR has peaked my interest. Can't wait to get on this thing. I'm still in awe they fit such a big coaster in this tiny spot.
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Postby Goku1910 on March 29th, 2025, 9:52 pm
Only Dive I've been on is Valravn, which is kind of over after it's one truck of drop and Immelmann so to say I'm excited is an understatement.
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Postby SFGAM_Hog on April 2nd, 2025, 3:47 pm
I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!

https://1gurneeil.blob.core.usgovclouda ... 5-0324.pdf


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Postby MarcusCoaster1994 on April 2nd, 2025, 4:09 pm
SFGAM_Hog wrote:I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!

https://1gurneeil.blob.core.usgovclouda ... 5-0324.pdf


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so for what I can see it looks like ADA and flash pass will be merged in one queue like how maxxforce's queue is and the standby will be underneath the last turns below ground level which is pretty cool

not sure why they would add lockers when were getting the bin system for wrath so maybe they might be for demon or both.
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Postby Goku1910 on April 2nd, 2025, 4:15 pm
I already hate it. Maxx Force's Flash pass/ADA is so poorly implemented.
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Postby CoastsToCoasters on April 2nd, 2025, 4:15 pm
Some of it I can Follow, others I have questions. Some or a lot of this will be underground or no? Cause I'm getting lost after the final inversion, looks like the queue is right under the pullout of it or passes behind it. I think I'm just still in shock of how this is all fitting in there. Still.
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Postby Goku1910 on April 2nd, 2025, 4:54 pm
My phone performs like crap with files of this size. I'll take a closer look once I get on my pc but I agree, it's right under it.

They have been doing some excavating for water pipes which I guess we can assume is for drainage so now I'm wondering if the queue will be slightly recessed so water doesn't pool there.

Overall, the queue is nothing like I expected, and that's no where close to enough queue space. This looks smaller than Goliath's. Ouch.
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Postby ChicagoCoasterGuy on April 2nd, 2025, 5:43 pm
I had these plans but I refrained from posting them so I wasn’t spoiling everything for the park. But now that it’s out, this goes on why the midway is partially torn out on my recent video.


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Postby Goku1910 on April 2nd, 2025, 6:03 pm
You mean for drainage pipes?

The thing that really scares me is that wording for the flash pass lane.

For the love of God SFGAm, DO NOT combine the single rider with Flash Pass again. That made Max Force and Goliath a living hell.
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Postby SFGAM_Hog on April 2nd, 2025, 6:04 pm
It’s not spoiling much, there’s still lots to be revealed! As for whether parts of it are underground, I can’t tell. I know either John or the project manager mentioned something about going through a tunnel but they could’ve meant the part of the exit that goes under the station. I think there’s more room around the final turn sequence than it looks like, but I wouldn’t be surprised if they dig out that area a little more.


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Postby Dan The Coaster Man on April 2nd, 2025, 6:12 pm
ADA and Flash Pass will not be combined. Look at diagram on the upper left corner of page 9. There is a ramp on the east side / unload side labeled with the International Symbol of Access (ISA).
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Postby Goku1910 on April 2nd, 2025, 6:26 pm
I meant the use of the word "Single". Could be single rider. I seriously hope not.

As for the exit, when will the park learn that 3 and half feet is not wide enough for combined ADA and exit traffic?
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Postby MarcusCoaster1994 on April 2nd, 2025, 6:44 pm
Goku1910 wrote:You mean for drainage pipes?

The thing that really scares me is that wording for the flash pass lane.

For the love of God SFGAm, DO NOT combine the single rider with Flash Pass again. That made Max Force and Goliath a living hell.

well they'll most likely do assigned seating for wrath anyway if they want to fill seats so that'll be out of the question since we'll have iROC after all that said and done with.
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Postby Dan The Coaster Man on April 2nd, 2025, 7:09 pm
MarcusCoaster1994 wrote:not sure why they would add lockers when were getting the bin system for wrath so maybe they might be for demon or both.

I think the lockers shown are for Demon. The locker diagrams are labeled as SS4.0 but I do not see SS4.0 anywhere in the site plans. I could be missing it as there's like a million things in the document, but I'm thinking SS4.0 is over by Demon and for whatever reason not shown in the document.
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Postby Dan The Coaster Man on April 2nd, 2025, 7:36 pm
CoastsToCoasters wrote:Some or a lot of this will be underground or no? Cause I'm getting lost after the final inversion, looks like the queue is right under the pullout of it or passes behind it.

I don't think any of the entry queue goes underground. I think it is safe to assume that any area with a fence is a low zone and the queue after the last inversion is not in one of those areas so there must be enough clearance. Looks like all of the switchbacks are ground level to me. And then the queue starts to ramp up right before you start walking under the lift.

Looks like some of the exit will be partially underground though. Walking off the ride through the exit queue, you have a bunch of ramps down. Before you walk under the track immediately after dispatch, it goes partially underground, looks like roughly 2-3 feet to me. And then while you are walking underneath the station, you ramp up back to round level.
CoastsToCoasters wrote:I think I'm just still in shock of how this is all fitting in there. Still.

You and me both :lol: . I never even thought about a ramp to the east of the station.
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Postby GreatAmericanfox on April 2nd, 2025, 7:45 pm
SFGAM_Hog wrote:I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!

https://1gurneeil.blob.core.usgovclouda ... 5-0324.pdf


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So many switchbacks :shock:

Also looking at the plans and Street View, the old smoking area there is probably done. Thought it was going to be a viewing area but it makes sense
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Postby BCarroll on April 2nd, 2025, 9:53 pm
This has been discussed already, but WOW, that is a tight bottleneck in the midway at the SWT merge. I feel like this is going to be a nightmare congestion point, especially during FF.
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Postby Goku1910 on April 2nd, 2025, 11:59 pm
BCarroll wrote:This has been discussed already, but WOW, that is a tight bottleneck in the midway at the SWT merge. I feel like this is going to be a nightmare congestion point, especially during FF.


Could easily be fixed by widening it using the area from the small game building they removed.
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