briphotoguy wrote:Call me a skeptic…. But I see this opening BEFORE memorial day. Even a soft opening.
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If everything goes smooth from here on out…maybe. I can see them doing a passholder/member preview weekend the weekend before and then opening it Friday of Memorial Day weekend to the masses. But if they really want to focus in theming then I think they’ll wait till Memorial Day to open it.
CoasterRiderSC wrote:I'm thinking last row, outer left will be my home!
I’m a huge fan of the last row on dives. That’s Emperors best row for sure. You get a few seconds to enjoy the view. The front row just looks at the ground before dropping. Exciting sure, but I’m glad the experience is different.
CoasterRiderSC wrote:I'm thinking last row, outer left will be my home!
I’m a huge fan of the last row on dives. That’s Emperors best row for sure. You get a few seconds to enjoy the view. The front row just looks at the ground before dropping. Exciting sure, but I’m glad the experience is different.
I gotta try this out... Historically, dives aren't my thing... BUT with no mid course breaks WOR has peaked my interest. Can't wait to get on this thing. I'm still in awe they fit such a big coaster in this tiny spot.
I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!
SFGAM_Hog wrote:I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!
so for what I can see it looks like ADA and flash pass will be merged in one queue like how maxxforce's queue is and the standby will be underneath the last turns below ground level which is pretty cool
not sure why they would add lockers when were getting the bin system for wrath so maybe they might be for demon or both.
Last edited by MarcusCoaster1994 on April 2nd, 2025, 4:22 pm, edited 1 time in total.
Some of it I can Follow, others I have questions. Some or a lot of this will be underground or no? Cause I'm getting lost after the final inversion, looks like the queue is right under the pullout of it or passes behind it. I think I'm just still in shock of how this is all fitting in there. Still.
My phone performs like crap with files of this size. I'll take a closer look once I get on my pc but I agree, it's right under it.
They have been doing some excavating for water pipes which I guess we can assume is for drainage so now I'm wondering if the queue will be slightly recessed so water doesn't pool there.
Overall, the queue is nothing like I expected, and that's no where close to enough queue space. This looks smaller than Goliath's. Ouch.
I had these plans but I refrained from posting them so I wasn’t spoiling everything for the park. But now that it’s out, this goes on why the midway is partially torn out on my recent video.
It’s not spoiling much, there’s still lots to be revealed! As for whether parts of it are underground, I can’t tell. I know either John or the project manager mentioned something about going through a tunnel but they could’ve meant the part of the exit that goes under the station. I think there’s more room around the final turn sequence than it looks like, but I wouldn’t be surprised if they dig out that area a little more.
ADA and Flash Pass will not be combined. Look at diagram on the upper left corner of page 9. There is a ramp on the east side / unload side labeled with the International Symbol of Access (ISA).
Sucker for a launch, custom audio and Demon | Coaster Count: 626
The thing that really scares me is that wording for the flash pass lane.
For the love of God SFGAm, DO NOT combine the single rider with Flash Pass again. That made Max Force and Goliath a living hell.
well they'll most likely do assigned seating for wrath anyway if they want to fill seats so that'll be out of the question since we'll have iROC after all that said and done with.
MarcusCoaster1994 wrote:not sure why they would add lockers when were getting the bin system for wrath so maybe they might be for demon or both.
I think the lockers shown are for Demon. The locker diagrams are labeled as SS4.0 but I do not see SS4.0 anywhere in the site plans. I could be missing it as there's like a million things in the document, but I'm thinking SS4.0 is over by Demon and for whatever reason not shown in the document.
Sucker for a launch, custom audio and Demon | Coaster Count: 626
CoastsToCoasters wrote:Some or a lot of this will be underground or no? Cause I'm getting lost after the final inversion, looks like the queue is right under the pullout of it or passes behind it.
I don't think any of the entry queue goes underground. I think it is safe to assume that any area with a fence is a low zone and the queue after the last inversion is not in one of those areas so there must be enough clearance. Looks like all of the switchbacks are ground level to me. And then the queue starts to ramp up right before you start walking under the lift.
Looks like some of the exit will be partially underground though. Walking off the ride through the exit queue, you have a bunch of ramps down. Before you walk under the track immediately after dispatch, it goes partially underground, looks like roughly 2-3 feet to me. And then while you are walking underneath the station, you ramp up back to round level.
CoastsToCoasters wrote:I think I'm just still in shock of how this is all fitting in there. Still.
You and me both . I never even thought about a ramp to the east of the station.
Sucker for a launch, custom audio and Demon | Coaster Count: 626
SFGAM_Hog wrote:I requested the queue site plans from the village of Gurnee and here they are! I don’t think this is a comprehensive plan for everything but the basic structures and layout of the queue. It looks like they plan on tearing out the entire pathway and replacing it with concrete. It’s confusing if you’re not familiar with architecture plans but you can get an idea of what to expect. Pretty interesting!
This has been discussed already, but WOW, that is a tight bottleneck in the midway at the SWT merge. I feel like this is going to be a nightmare congestion point, especially during FF.
BCarroll wrote:This has been discussed already, but WOW, that is a tight bottleneck in the midway at the SWT merge. I feel like this is going to be a nightmare congestion point, especially during FF.
Could easily be fixed by widening it using the area from the small game building they removed.