I’m sure all the trains have arrived. These are the shipments from B&M I’ve been talking about in my videos of the last couple weeks. The first shipment was back at the beginning of February and there have 2 additional ones since then. M
coasterfanatic wrote:Skyline is the garbage attractions company that built that stupid light up kids coaster that doesn’t work.
Skyline actually has a good track record designing rides for GCI such as Mystic Timbers or Texas Stingray. But when it comes to manufacturing their own rides, then yeah, "garbage"
Sucker for a launch, custom audio and Demon | Coaster Count: 626
SFGAM_Hog wrote:One of the trains has arrived at the park!
I don't know why I was surprised to see the colors given they are the same as the promo material lol but they do look nice! Pretty sure I see an extended seatbelt in the middle seat
Sucker for a launch, custom audio and Demon | Coaster Count: 626
I don't know how to share a picture, and even if I did it's not my content to share, but I wanted to touch on the station in CCG's latest update last night (#38) since there was some pretty big progress.
Before the update, I was convinced the load side was going to be the east side of the station, or the service road side. And then the unload side was going to be the west side, or the demon/midway side. I felt like everyone was going to walk underneath the track right after you dispatch, much like Yukon Striker. It seemed like the unload side was too small, especially with the bin system they want to implement.
So it makes a lot of sense that those "random" pillars were used to create a walkway and expand the station (which I called on a comment in one of the updates ). Although now I'm not as sure which side will be be which regarding unload/load. Yukon also has a L shaped station somewhat like the current configuration for Wrath is. For Yukon, the unload side is where 90 degree bend and short side of the L are, so maybe we are still looking at unload side being the service road side. I've also been starting to wonder about ADA. Not a lot of room for a ramp so maybe they will go with an elevator, but then again there wasn't much room for this coaster and here we are so maybe they can work in a ramp.
Definitely looking way too much into this but it's fun
Sucker for a launch, custom audio and Demon | Coaster Count: 626
Here’s a photo from my update to help with what Dan is saying. I’m so confused now as well and I know it’s cedar Fair thing but will this be the first Six Flags Park to use an elevator if they do put one in? I honestly can’t think of another ride because we all know Six Flags loves their ramps!
I think they are going to have to use an elevator because I can’t see a ramp fitting in anywhere. I reallyyy wish the park would share some concept art of the queue and station but we aren’t too far away from opening where we can see progress up close! Can’t wait to see the “immersive” theming the park has talked about. I’ll keep my expectations low. Seeing what they’ve done with Rapterra at KD is really exciting. I know that ride has been in the planning phase for a long time but still, maybe we’ll get some type of ancient ruins theming to go along with the Rakshasa theme.
The picture makes it seem like there are spots for either a wall or rails to make switchbacks, so I think B&M Guy is correct in the entrance being on the west side. As for the exit, my guess is it will be going under the track before the lift, and then under the bridge they made for the entrance queue.
I'm in agreement that this might be the first coaster we see with an elevator.
Edit: Now that I thought about it what I thought were switchbacks, aren't that at all. My bet is those are the chutes for the three rows of the train. Right-most being row 1 and moving to the left (east to west). You will drop off loose articles on the conveyor there, then proceed to your row.
"I've been told that some part of every wish will be heard but lately I lost sight of the truth in those words."
SFGAM_Hog wrote:Can’t wait to see the “immersive” theming the park has talked about. I’ll keep my expectations low. Seeing what they’ve done with Rapterra at KD is really exciting. I know that ride has been in the planning phase for a long time but still, maybe we’ll get some type of ancient ruins theming to go along with the Rakshasa theme.
I agree with the Rapterra take, it does look nice. They have had more time to work on that compared to Wrath.
Part of my wonders how much input Cedar Fair had/has with Wrath. Obviously it was in the works before the merger, but for all the details that were still up in the air or not confirmed, I wonder how much they have come in and changed things around.
Sucker for a launch, custom audio and Demon | Coaster Count: 626
SFGAM_Hog wrote:Can’t wait to see the “immersive” theming the park has talked about. I’ll keep my expectations low. Seeing what they’ve done with Rapterra at KD is really exciting. I know that ride has been in the planning phase for a long time but still, maybe we’ll get some type of ancient ruins theming to go along with the Rakshasa theme.
I agree with the Rapterra take, it does look nice. They have had more time to work on that compared to Wrath.
Part of my wonders how much input Cedar Fair had/has with Wrath. Obviously it was in the works before the merger, but for all the details that were still up in the air or not confirmed, I wonder how much they have come in and changed things around.
I remember John saying at the announcement that since the merger they now have access to to a design team and they were working with them. So hopefully it’s better than we’ve seen in the past for theming. The ride and whole area has a lot of potential to really tap in and tie in the Demon as well.
Based on what we're seeing, yes. It looks to me that the exit will be parallel to the entry queue going along that same stretch of foundations on the west side. Entry queue and stairs leading up to the station will be on the east.
"I've been told that some part of every wish will be heard but lately I lost sight of the truth in those words."
ChicagoCoasterGuy wrote:Here’s a photo from my update to help with what Dan is saying. I’m so confused now as well and I know it’s cedar Fair thing but will this be the first Six Flags Park to use an elevator if they do put one in? I honestly can’t think of another ride because we all know Six Flags loves their ramps!
ChicagoCoasterGuy wrote:Here’s a photo from my update to help with what Dan is saying. I’m so confused now as well and I know it’s cedar Fair thing but will this be the first Six Flags Park to use an elevator if they do put one in? I honestly can’t think of another ride because we all know Six Flags loves their ramps!
Didn't Deja Vu have a small elevator?
Yes we did have an elevator at Deja Vu. However, we asked those with ADA passes if the others in their party could help them up the short flight of stairs and only use the elevator as a last resort because it did not work very well. If they do add an elevator for WoR, hopefully they know NOT to purchase the same one!