Thanks Rob!! So excited to see the rest of the lift go up, I could see them completing the entire lift by the end of the week. It didn’t seem like they were working on it today when I drove past midday.
SFGAM_Hog wrote:Thanks Rob!! So excited to see the rest of the lift go up, I could see them completing the entire lift by the end of the week. It didn’t seem like they were working on it today when I drove past midday.
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I believe then need to get the next section of supports up, then the track. They could have the next supports up tomorrow and the the next section of track Thursday. Not sure how many more they need to go since it looks to be the height of the demon already so they should be at about 50% of the lift hill.
SFGAM_Hog wrote:Assuming the infographic of the coaster is accurate, it looks like there’s one piece of straight track left for the lift until it reaches the top
I think you are correct. If you look the second picture I posted It seems like the next piece needs to be pretty large since it looks like they have about 100-110 feet in place so far
Comparision: WAK: lift will be 180 Feet Maxx Force: Double inversion: 175 feet above the ground Demon: 90 feet
This is semi-off topic but I remember before Wrath was announced, I thought all SFGAm could fit in the Suck plot was an RMC Wild Moose Coaster. How wrong I was.
Blue_Toad_Coasters wrote:This is semi-off topic but I remember before Wrath was announced, I thought all SFGAm could fit in the Suck plot was an RMC Wild Moose Coaster. How wrong I was.
I thought they were going to remove Hometown park and go karts to fit a dive machine in that plot of land. Oh, was I wrong. I'm still shocked B&M was able to fit such a large coaster in such a compact plot of land
This is what they should have installed right after Deja Vu was removed. Suckaneer Battle was a giant waste of money. It would have worked at a park like Dollywood, Great Escape or one of the Disney parks. But not a park like Great America. I don't think I ever saw suckaneer battle with a line
Placement was one, but I think the biggest issue was it's lack of up keep. How many years did the effects actually work?
Remember the dumping bucket? Cool stuff but unfortunately it was right next to the food court and people there would get sprayed with mist while they ate when the wind picked it up.
Goku1910 wrote:Battle could have worked at our park.
It had a few issues though.
Placement was one, but I think the biggest issue was it's lack of up keep. How many years did the effects actually work?
Remember the dumping bucket? Cool stuff but unfortunately it was right next to the food court and people there would get sprayed with mist while they ate when the wind picked it up.
I think family rides in general can work, Bucccenner was just poorly executed in my opinion. we already had water rides and maybe my theme park biasis is coming in but it also didn't fit in with the themed area.
Plus like many have said, Six Flags neglected it over the years especially during their "Discount chain" era.
I see where the buccaneer hate is coming from but it's not the worst thing out there
Old Great America was better, however I hope just a bit of that charm comes back
Goku1910 wrote:Battle could have worked at our park.
It had a few issues though.
Placement was one, but I think the biggest issue was it's lack of up keep. How many years did the effects actually work?
Remember the dumping bucket? Cool stuff but unfortunately it was right next to the food court and people there would get sprayed with mist while they ate when the wind picked it up.
I think family rides in general can work, Bucccenner was just poorly executed in my opinion. we already had water rides and maybe my theme park biasis is coming in but it also didn't fit in with the themed area.
Plus like many have said, Six Flags neglected it over the years especially during their "Discount chain" era.
I see where the buccaneer hate is coming from but it's not the worst thing out there
I don't think theming not fitting the area had anything to do with it. The GP loves Goliath, and the Old Testament has nothing to do with a county fair. Suckaneer Battle was slow, boring and not what the customer base at Great America wants. Even in its opening season the ride never had a line.
Now, Justice League is an example of a family ride that worked. It's fun, well themed and appeases the customer base.
Suckaneer Battle was essentially lighting $10 million on fire. There was no ROI and they spent years paying employees to operate a ride that never got a line. It was a terrible financial decision
Goku1910 wrote:Battle could have worked at our park.
It had a few issues though.
Placement was one, but I think the biggest issue was it's lack of up keep. How many years did the effects actually work?
Remember the dumping bucket? Cool stuff but unfortunately it was right next to the food court and people there would get sprayed with mist while they ate when the wind picked it up.
I think family rides in general can work, Bucccenner was just poorly executed in my opinion. we already had water rides and maybe my theme park biasis is coming in but it also didn't fit in with the themed area.
Plus like many have said, Six Flags neglected it over the years especially during their "Discount chain" era.
I see where the buccaneer hate is coming from but it's not the worst thing out there
I don't think theming not fitting the area had anything to do with it. The GP loves Goliath, and the Old Testament has nothing to do with a county fair. Suckaneer Battle was slow, boring and not what the customer base at Great America wants. Even in its opening season the ride never had a line.
Now, Justice League is an example of a family ride that worked. It's fun, well themed and appeases the customer base.
Suckaneer Battle was essentially lighting $10 million on fire. There was no ROI and they spent years paying employees to operate a ride that never got a line. It was a terrible financial decision
Kinda missed my point, also if slow rides didn't work then things like the train, and carousel would've been gone long ago. These rides can work, it's just that buccaneer wasn't it
Old Great America was better, however I hope just a bit of that charm comes back
Suckaneer Battle just plain sucked! It was boring and basically a water pistol fight on slow moving boats. I went on it a few times with my kids (when it was actually open), and they weren't impressed either.
I concur that theming and placement had nothing to do with the ride sucking. It was just a boring, lame ride!
I don't think you can compare the train, carousel or even Sky Trek to Suckaneer Battle.
Single Day Ride Count Record
50 rides 8/17/2018 (Without Flash Pass - Coasters After Dark)
I'll say this one more time & I don't want this discussed on this forum ever again LOL ... A N Y T H I N G fits & can go into "County Fair" cause a county fair is filled with carnival rides with a plethora of themes. There is no general theme. Now, I will totally back anyone up on a superhero being in Orleans Place or Southwest Territory. Or say when Yankee was taken over by DC before it was DCU. Those were more head scratchers than an Eagle, Pirates, a demon, & an Air Force hanger being in county fair.
Now I'd love for them to lean more into the fair theme though by making some of the ride signs look like ride tickets (as I've shown examples from CGA) & fixed up the games area & dress up the food court a bit more. Would be fun to see some theming like a giant "high striker" game, some clowns, baking booths/contests etc etc - there's so much they can play around with. But again, names of the rides not fitting a carnival or fair theme is just silly when they notoriously have an array of themes. Just make it "fair themed" & the ride names won't seem so obscure.
Kind of missed my point, when I said Justice League is an example of a family ride that worked. Justice League isn't fast but it's fun and exciting, it's something that the customer base actually wants. This is the part you can't seem to understand. The customer base. Great America doesn't have the same customer base as Disney, Knotts or even Cedar Point.
Do you ever hear people say, "Disney Land needs a B&M giga"? Of course not, because that's not the audience that Disney Land caters to.
Great America is not a family destination park. It is a top tier regional park that heavily caters to thrill seekers with some good family attractions thrown into the mix.
Rides like the train sky trek and carousel are great rides to have, but they are not the main draw. They are the appetizers, and the coasters are the main course. They complement the coaster collection. That is Great Americas business model, and it worked very well for them seeing as Great America is one of the top preforming parks in the legacy Six Flags chain.
CoasterRiderSC is right. Buccaneer Battle just sucked! It was a lame ride that didn't motivate anyone to go to the park because it did not match the expectations of Great Americas customer base. Even the kids thought it sucked.
The season that Buccaneer Battle opened was its peak. For what it was, the theming was nice before it was quickly neglected. The "spraying" factor of the ride was new to our park and brought some initial excitement. Nonetheless, the novelty of it wore off very quickly and guests instantly recognized it as the inferior water ride compared to the other three, which are thrilling, while being family-friendly. Bucky was NOT thrilling. That's the kicker.
The only thing going for Bucky was that it was actually very cheap to staff compared to the flumes and Rapids. Battle only needs three team members to run compared to the flumes, which need four each, and Rapids needs five, I believe. The funniest thing is that in recent years, before Battle's closure, the park ALWAYS opted to staff one of the flumes and Rapids, when available, as opposed to Battle! That proves every point made. I believe in 2021, they actually opened Battle to start the season but opted to use the staff for the railroad, officially sealing Bucky's fate.
Been to may theme parks, in many countries. However, SFGAm is my home park and I love it!