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When did Sfgam start using a load time ticker

Talk about anything that has to do with Six Flags Great America and Hurricane Harbor here.
Postby CoasterNick3157 on September 13th, 2009, 11:41 pm
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Postby sfgam1 on September 14th, 2009, 7:07 am
Yeah, i just noticed that yesterday. In the Raging Bull station.
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Postby Jackluver18 on September 14th, 2009, 10:56 am
^ what's it for?
SF trips 09 = 15
SF trips 10= 11
SF trips 11 =7
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Postby monsterfan99 on September 14th, 2009, 11:12 am
I think it is up there to get trains out at a certain time. I know at SFOG on Goliath, they send the trains at zero so the ride can reach max capacity.
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Postby coasterkidd100 on September 14th, 2009, 2:47 pm
Is it only in Raging Bull's station or is it on more coasters in the park?
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Postby sfgam1 on September 14th, 2009, 4:58 pm
^ From what I saw it was only at Raging Bull.
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Postby ebe2023 on September 14th, 2009, 11:01 pm
yeah i got on everything besides IW this past Saturday and only seen it in the Bull Station. They sent my train out at 0 and i seen it get reset to 11 but doubt they can get another train out in 11 seconds so that must be how long it takes for another train to roll in. When i got back to the station it was reset to 33 so i would assume that is the expected load time for maximum capacity.
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Postby Jcoaster95 on September 20th, 2009, 1:36 pm
One of the operators (who was really annoyed by it) said it notifies their boss if they are working too slow.
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Postby tp41190 on September 20th, 2009, 1:40 pm
I want to get a whole train full of people to count down out loud just to piss off the ops :lol:

...Just like clicking the seat belts. It gets obnoxious when you get a most of the train to do it simultaneously.
[read]
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Postby Galvan on September 26th, 2009, 6:48 pm
If this was on Deja Vu they'd need a 5 digit read out
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Postby david on September 27th, 2009, 5:06 pm
^ So True... But you know you miss Great America's first and last Vekoma. ;)

I noticed this in August. I think Raging Bull's lines are long, and the second switchback was never redone when Raging bull got a re-paint, so they don't like to use it.
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Postby rcoaster on September 27th, 2009, 5:15 pm
Spacely's Sprocket Rockets also happens to be a Vekoma roller coaster. Therefore, Deja Vu is not the first and certainly not the last.
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Postby david on September 27th, 2009, 5:18 pm
rcoaster wrote:Spacely's Sprocket Rockets also happens to be a Vekoma roller coaster. Therefore, Deja Vu is not the first and certainly not the last.


Oh right... I never remember it.
But I can almost guarantee it's the last. Six Flags and Vekoma aren't very happy with each other. De`Ja Vu put both companies in a temporary bankruptcy...
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Postby Jerrykoala2112 on September 27th, 2009, 5:42 pm
By no means does this mean they will have the train go right when the ticket is done.

I went to SFOG this summer and they have the laziest staff ever! They should multiply the ticker by 4 to make the train get on time. They would take 8 minutes to load a train. First they would open the gates 20 times, and keep on releasing the restraints. Oh! Someone has a lose article, release the restraints. Oh no! A ride op wants to cut across the station, re open the gates. And the whole like we waited was around 86 minutes. Just plain lazy staff. Hopefully, SFGAM will use theirs properly.
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Postby monsterfan99 on September 27th, 2009, 9:01 pm
^ Very odd, it was going on time when we went. They also have the amazing money bags that you tie around you for loose articles.
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Postby Jerrykoala2112 on September 28th, 2009, 12:52 pm
^That is what slowed down the loading time a lot! He was standing on the opposite side. And he would always ask them to open the gate like 3 times to retrieve more bags. And then he would go to the exit collect them, and ask to open gates again, overall, it was a terrible way how they loaded. But the ride itself was pretty good.
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Postby 300highgame on September 28th, 2009, 2:51 pm
Rue Le Dodge has one when I went to season pass appreciation night
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Postby Ilovthevu' on October 10th, 2009, 12:52 pm
For Rue Le Dodge, to me they need 2 workers for that ride. It's a big floor, and you always have people without it on, or people sitting on the wrong side of the car, and they need to switch. I know that you can't have only 1 worker for Condor, but if you could I think that would be fine with one, but for Rue Le Dodge, they should have two. Switch them around.

It does bug me however when you have one worker, and they "cage you up", and they finally release the gate when the time comes. That doesn't help unless you have 2 workers. It doesn't help because you are stopping people from going anywhere, and than you have to open up the door which takes even more time. One runs the ride, and the other one "cages you up". Than, one person could check one side of the floor, and the other one checks the other side.

Maybe the ones with the clocks are the ones they think need the most improvement.
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Postby CoasterNick3157 on October 10th, 2009, 7:49 pm
American Eagle needs a clock.
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Postby Jerrykoala2112 on October 11th, 2009, 10:52 am
^They also need to learn how to release the train at the same time, have the same lift hill speed, and have the same amount of braking.
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Postby david on October 11th, 2009, 12:02 pm
^ Definitely.
^^ YES!
^^^ RLD does have two workers. When I went at least. Maybe it depends on the load?
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