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Deja Vu officially dead

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Postby UWW-10 on July 8th, 2008, 10:06 pm
^ which is why Silverwood never actually set a specific date for the rides opening. Not to mention, they did release a statement 1-2 months ago about how rides are intricate pieces of machinery and they weren't going to rush through the process of construction. Basically, they started from scratch and I'm sure Vekoma has been there throughout the process to assist them (although I'm not sure how much that would help).

One of the reasons Stunt Fall works so much better has to do with the tweaking. That GIB opened a year after the 3 in the US, so Vekoma had the chance to fix a lot of the bugs...not to mention Stunt Fall was already overseas which made parts easier to come by if they were needed.
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Postby onyxhotel08 on July 9th, 2008, 12:02 am
I still have doubts about Aftershock. After all, Deja Vu was costing Six Flags a lot of money I don't think Silverwood can afford yearly problems like we had. Vekoma are a bunch of idiots if they couldn't fix such a small (in coaster terms) ride THEY built in all those years. It's amazing, isn't it? Wonder if another park will have the guts to buy the Georgia Deja Vu or will it be sent back with a nasty note to Vekoma?
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Postby bigb7965 on July 9th, 2008, 2:19 pm
i was just looking at pictures from when vu was being built and i just wanted to say that it was kind of weird to look at it and v2's new bright colors standing out in the park.... the year we got 2 awesome new coasters......

yeah....


(and i noticed that shockwave was a parking lot coaster)
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Postby onyxhotel08 on July 9th, 2008, 2:43 pm
2001 was the best! Truth be told I would have rather lost V2 than Deja Vu. Not nearly as interesting of a design. Plus there are duplicates out there.
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Postby UWW-10 on July 9th, 2008, 8:50 pm
onyxhotel08 wrote:I still have doubts about Aftershock. After all, Deja Vu was costing Six Flags a lot of money I don't think Silverwood can afford yearly problems like we had. Vekoma are a bunch of idiots if they couldn't fix such a small (in coaster terms) ride THEY built in all those years. It's amazing, isn't it? Wonder if another park will have the guts to buy the Georgia Deja Vu or will it be sent back with a nasty note to Vekoma?


Keep in mind that after Six Flags sued and Vekoma went bankrupt, the company completely turned around. Vekoma today is not the Vekoma it was back in 2001. I remember them coming to GAm and "hooking" the ride up to their computers, which did absolutely nothing. In fact, the ride had more issues when they (Vekoma) tried fixing the issues then when it was the GAm maintenance crew.
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Postby onyxhotel08 on July 9th, 2008, 9:36 pm
UWW-10 wrote:
onyxhotel08 wrote:I still have doubts about Aftershock. After all, Deja Vu was costing Six Flags a lot of money I don't think Silverwood can afford yearly problems like we had. Vekoma are a bunch of idiots if they couldn't fix such a small (in coaster terms) ride THEY built in all those years. It's amazing, isn't it? Wonder if another park will have the guts to buy the Georgia Deja Vu or will it be sent back with a nasty note to Vekoma?


Keep in mind that after Six Flags sued and Vekoma went bankrupt, the company completely turned around. Vekoma today is not the Vekoma it was back in 2001. I remember them coming to GAm and "hooking" the ride up to their computers, which did absolutely nothing. In fact, the ride had more issues when they (Vekoma) tried fixing the issues then when it was the GAm maintenance crew.


Deja Vu will go down in Six Flags history as one of the worst decisions ever made and the most unnecessary money ever spent on a single coaster that is only 1,204 feet long...shorter than Dark Knight. I don't think anything else made such an impact, as negative as it was, like Deja Vu did. R.I.P
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Postby ttd rox on July 11th, 2008, 7:03 pm
onyxhotel08 wrote:2001 was the best! Truth be told I would have rather lost V2 than Deja Vu. Not nearly as interesting of a design. Plus there are duplicates out there.


Couldn't agree more. Although V2 is fun, there are too many near us to be worth keeping if we did need to lose a coaster for some reason in my opinion. Vu however, although a lot of down time, it does have an interesting design and more people liked it. When it was open, it was a lot busier then V2. Although V2 is short in time. Vu still beat it out though.
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Postby onyxhotel08 on July 12th, 2008, 10:09 pm
Does anyone know when Six Flags began construction on Deja back in 2001? Was it built side by side V2? Which one was done first? Any pics of V2's construction?
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Postby bigb7965 on July 13th, 2008, 1:12 am
V2 was done first
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Postby onyxhotel08 on July 13th, 2008, 7:17 pm
I think some people forget Spacely's Sprocket Rockets, which some actually like and have ridden, was done by the one and only Vekoma in '98. I think that little fact is worth remembering. We shouldn't stop buying Vekoma rides, though, just the inverted ginat boomerangs. Their other boomerangs are still hot as many parks, something like 45, operate them without any real problems. We should have gotten the regular boomerang. Oh well.
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Postby sfgam1 on July 13th, 2008, 8:20 pm
We should get a Vekoma Splash Party. http://www.vekoma.com/index.php?option=com_content&task=view&id=16&Itemid=14 Plus it says it saves money for water.
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Postby Goku1910 on July 13th, 2008, 9:28 pm
no, we already have Hurricane Harbor and so many others....

No more water rides.
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Postby sfgam1 on July 13th, 2008, 9:34 pm
Get it for HH.
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Postby onyxhotel08 on July 13th, 2008, 9:35 pm
I would be fine with that for 2009. Somehow, though, I doubt Six Flags will talk to Vekoma anytime soon. We need another water ride eventually. Some people would rather get wet in the park than have to go to HH. Roaring Rapids has too long of lines sometimes. YC/LR are busy too. Taht's why I liked having SWF. That splash party could fit nicely into the vacant DV and SWF areas. I could see it.
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Postby BP317 on July 14th, 2008, 2:04 am
SWF was removed because it needed to be, actually when Shapiro was at the park during pre-season since the maintenence supervisors were in the room he made sure to say "And yes I actually do listen to you and Splashwater Falls is finally being removed."
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Postby onyxhotel08 on July 14th, 2008, 2:25 am
Why was it such a maintence issue with SWF? If Vu was down only 2% in 2007 like Silverwood said, why did Six Flags sell it and announce it at the very end of the season it was being removed? Is it true it was operating 98% of the time in 2007?
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Postby Goku1910 on July 14th, 2008, 11:25 am
SWF had high maintenance because The pool was leaking and it was just old.

They had to keep refilling the pool every morning.

Simple concept, right?
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Postby onyxhotel08 on July 14th, 2008, 8:22 pm
Goku1910 wrote:SWF had high maintenance because The pool was leaking and it was just old.

They had to keep refilling the pool every morning.

Simple concept, right?


If you say so...the old thing does not matter because Logger's Run and Yankee Clipper are over 30 years old. Splashwater Falls was the youngest water ride at the park. Roaring Rapids is 23 years old.
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Postby Goku1910 on July 14th, 2008, 8:43 pm
Yeah, but it's not leaking!

23 years old and still running well, So it's a good ride.

How old something is doesn't make a difference. Look at Whizzer, still very popular.
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Postby onyxhotel08 on July 14th, 2008, 9:02 pm
Venturing off-topic...

So then how about fixing the leaking problem? SWF wasn't exactly big and that "lake" was tiny and shallow.

FYI Still no info on Aftershock's projected opening...August like I thought.
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Postby RagingBullFan on July 14th, 2008, 9:06 pm
The only way to properly seal the pond is to tear it out and repour it, there are far too many leaks in it; not to mention the number of cracks due to settling.

And for SWF the cost difference is huge for water. Loggers/Clipper uses a cheap water source (Lake Ellis) while SWF is on the city water system.
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Postby Goku1910 on July 14th, 2008, 9:34 pm
I have high hopes for re-pouring it. :D
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Postby rcoaster on July 17th, 2008, 11:15 am
Well.
An Update:
Aftershock is officially alive... Well, sort of.
They are doing test runs to it, but these test runs 'said' to force the ride into miscatching.
It's great to see the thing back and running, but in this testing phase, it's running the way we left it :wink: .
Also, when you watch the video, it seems like the miscatch is taken differently. It looks like it stops in place faster so they would just need to press a button t oget it working again. I don't know, but I'm sure they invested a lot in the ride, since they got it for a million dollars...
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Postby onyxhotel08 on July 17th, 2008, 12:39 pm
and it begins...suddenly I don't miss it so much
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Postby DvuRulz on July 17th, 2008, 9:22 pm
If they really knew they'd have excessive problems with it, they wouldn't have bought it. I'm sure they know what they are doing and taking into account all the potential screw ups this ride is known for.
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