Stoogie, I don't think it's that simple! Besides, the last thing you want is for the catchcar to be too low and end up with the train slamming right through it.
Bob O, it's obvious DejaVu has been much more reliable this season than in the past. The line also was no worse than Vertical Velocity's. Both rides have only one train. DejaVu's capacity is 32 riders per cycle. Vertical Velocity's is 28 (I'm pretty sure, someone correct me if I'm wrong). So it basically comes down to whichever crew is faster.
Bob O wrote:I would get rid of the ride as it has proven it will never run in a depenable manner and will be down as much as it is running. Tear it down and put in a ride that will run in a consistent manner, hopefully with a better capacity because even when it is open it is so slow loading/unloading etc that it doesnt go thru its line in a timely manner.
Give that crew some respect. They didnt have to go above anfd beyond expectations to have fun with the guests...
Notice it still draws people to the park! Even when some of them know they have a slight chance of riding. And why take it down now? It ran better than ever this season!
Oh yea to whoever asked what ride that is in Europe, its Stunt Falls.
Last edited by zjohn1988 on November 17th, 2005, 11:07 pm, edited 1 time in total.
http://themeparkcritic.com/scripts/profile/ViewProfile.asp?ViewID=2909 A furious storm once roared `cross the sea, catching ships in its path, helpless to flee. Instead of a certain and watery doom, the winds swept them here to Typhoon Lagoon!
I think that Deja Vu is a great ride the way it is. To answer FRD714's question, the ride tends to run about every five minutes, but for some reason, everytime it runs, the line moves a very large amount. The paint looks way better on ours and as far as reliablity, as long as it is improving, why get rid of it.
RIP: Trailblazer and Deja Vu...heck, even Alien Encounter
everytime i went there this season it was down i rhode it twice since they built it it needs some improvements. they should shorten the que line make tains longer. would be nice if the tower was higher and we went all the way up to the top. more cover for the que line and shorten loading/unloading time
Former Six Flags Ride Operator - 2008-2011. "The Whizzer Guy." Also Worked at Demon, Batman, Viper, Raging Bull, Carousel, Big Easy Balloons, King Chaos, Orbit, Wiggles, Hometown Fun Machine, Triple Play, Log Flumes. I make and edit amusement park videos under the name Techie Dave Productions
But actually for the most part i think its a long wait like v2 because they aren't able to put on more than 1 train
Former Six Flags Ride Operator - 2008-2011. "The Whizzer Guy." Also Worked at Demon, Batman, Viper, Raging Bull, Carousel, Big Easy Balloons, King Chaos, Orbit, Wiggles, Hometown Fun Machine, Triple Play, Log Flumes. I make and edit amusement park videos under the name Techie Dave Productions
[quote="raginbullrider"]everytime i went there this season it was down i rhode it twice since they built it it needs some improvements. they should shorten the que line make tains longer. would be nice if the tower was higher and we went all the way up to the top. more cover for the que line and shorten loading/unloading time[/quote]
Do you mean shorten the number of people in line or shorten the length of the queue? They need the entire queue line they made because it always fills up. Also, considering it is farely lengthy and only has one vehicle, don't you think they do a pretty good job with the loading and unloading. The wait could always be worse. However, in a perfect world, i would love to ride with the changes you said.
RIP: Trailblazer and Deja Vu...heck, even Alien Encounter
The ride was still down alot this season, rarely opened when the park did and never opened at awwon may too much for a ride that has been operating(or at least standing but not running)for a couple of years now. Tear it down, sue the manufacturer for giving you a defective product and build a ride that will run in a consistent manner whoch this ride has never done and shows little promise that it ever will.
yeah the changes i said would be in a perfect world i ment shorten the que line lenghth but your right they do need it[/quote]
Former Six Flags Ride Operator - 2008-2011. "The Whizzer Guy." Also Worked at Demon, Batman, Viper, Raging Bull, Carousel, Big Easy Balloons, King Chaos, Orbit, Wiggles, Hometown Fun Machine, Triple Play, Log Flumes. I make and edit amusement park videos under the name Techie Dave Productions
Bob O wrote:The ride was still down alot this season, rarely opened when the park did and never opened at awwon may too much for a ride that has been operating(or at least standing but not running)for a couple of years now. Tear it down, sue the manufacturer for giving you a defective product and build a ride that will run in a consistent manner whoch this ride has never done and shows little promise that it ever will.
They can't sue Vekoma for it....I wont say why but anyone who knows, feel free to say.
http://themeparkcritic.com/scripts/profile/ViewProfile.asp?ViewID=2909 A furious storm once roared `cross the sea, catching ships in its path, helpless to flee. Instead of a certain and watery doom, the winds swept them here to Typhoon Lagoon!
Stoogie wrote:I would fix the second tower so that the catch wagon comes down a foot and a half lower to meet the train so that it won't miss. Simple.
Would NOT work. There is a fine line between a mis-catch and a retraction. It is supposed to catch on car 2 or 3, but in a retraction, the train is going too fast and catches on car 6 or 7. Then it is stuck there a few minutes. They have to lower it back down, release it, then reconnect as if it had miscaught.
If you lower the catch car, that would happen almost every time.
Are you asking if retractions ever happen? If so, yes they do. I got stuck on it because of a retraction, and it happened 2 other times that same day. And I know other people who have had a retraction as well.
Trailblazer Tony wrote:I think that Deja Vu is a great ride the way it is. To answer FRD714's question, the ride tends to run about every five minutes, but for some reason, everytime it runs, the line moves a very large amount. The paint looks way better on ours and as far as reliablity, as long as it is improving, why get rid of it.
You launch forward....into the boomerang and then the loop (just like the old way... through a short straight away and then you go up the 2nd tower almost to the top and then it GRABS THE CAR..... holds you, then lets go, you go back through the small straight away which actually speeds up the car a bit (lims or something) so that it makes it through the loop and boomerang, on the way back through the station the lims used to launch it slow it down! there is a back tower, but not as tall and it has brakes on it, just incase the lims dont stop it or something and it goes screaching into the station were there are also breaks to stop it
sound cheesy? or not possible? Give opinions or set me straight....
Six Flags can't sue Vekoma because they bought a ride that had never been tested and we sued already. Vekoma could also say that the defects in the ride are the fault of Six Flags because they put it together. Also Six Flags didn't let Vekoma look at the rides until this year.
The problem with Deja Vu is with the PCU. The way Vekoma designed it the PCU can't be adjusted to the changes in the ride cycle. So unless the train runs exactly the same everytime the ride won't be flawless. There are some other minor flaws that you can see just by looking at the ride.
Last edited by BMRider on November 19th, 2005, 1:44 pm, edited 1 time in total.
2001 was one of the years i worked at the park. Six Flags Inc kicked Vekoma off the project because it was taking to long. They sued Vekoma for a refund but i don't know what happened with that case. Six Flags Inc hired one crew to work on all three rides. They went to Georgia first, then MM, then our park. That is why they opened in that order.
Vekoma did work on the ride at first but we finished it.