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What would you change with Vu???

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Postby playerplex on November 17th, 2005, 10:58 pm
All it needs is moer cover for the queue. Other than that its perfect when its running.
Ride Count 2006: Vu:4 RB:2 RC:1 Demon:4 Batman:3 IW:5 S:UF:1 Viper:7 Eagle:3 KC:3 GD:1 RLD:2 Scenic Railway:4 YC:4 Logger's: 2 Whirligig:1 HFM:3 Orbit:2 Condor:3 FF:1 Chubasco:1
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Postby twixmix0303 on November 17th, 2005, 11:02 pm
Stoogie, I don't think it's that simple! :lol: Besides, the last thing you want is for the catchcar to be too low and end up with the train slamming right through it.

Bob O, it's obvious DejaVu has been much more reliable this season than in the past. The line also was no worse than Vertical Velocity's. Both rides have only one train. DejaVu's capacity is 32 riders per cycle. Vertical Velocity's is 28 (I'm pretty sure, someone correct me if I'm wrong). So it basically comes down to whichever crew is faster.
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Postby zjohn1988 on November 17th, 2005, 11:06 pm
Bob O wrote:I would get rid of the ride as it has proven it will never run in a depenable manner and will be down as much as it is running.
Tear it down and put in a ride that will run in a consistent manner, hopefully with a better capacity because even when it is open it is so slow loading/unloading etc that it doesnt go thru its line in a timely manner.


Give that crew some respect. They didnt have to go above anfd beyond expectations to have fun with the guests...

Notice it still draws people to the park! Even when some of them know they have a slight chance of riding. And why take it down now? It ran better than ever this season!


Oh yea to whoever asked what ride that is in Europe, its Stunt Falls.
Last edited by zjohn1988 on November 17th, 2005, 11:07 pm, edited 1 time in total.
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Postby FRD714 on November 17th, 2005, 11:07 pm
^I knew the word stunt was in the name somewhere. Thanks
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Postby Trailblazer Tony on November 17th, 2005, 11:13 pm
I think that Deja Vu is a great ride the way it is. To answer FRD714's question, the ride tends to run about every five minutes, but for some reason, everytime it runs, the line moves a very large amount. The paint looks way better on ours and as far as reliablity, as long as it is improving, why get rid of it.
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Postby raginbullrider on November 18th, 2005, 8:19 am
everytime i went there this season it was down i rhode it twice since they built it :shock: it needs some improvements. they should shorten the que line make tains longer. would be nice if the tower was higher and we went all the way up to the top. more cover for the que line and shorten loading/unloading time
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Postby raginbullrider on November 18th, 2005, 8:20 am
But actually for the most part i think its a long wait like v2 because they aren't able to put on more than 1 train
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Postby Trailblazer Tony on November 18th, 2005, 11:25 am
[quote="raginbullrider"]everytime i went there this season it was down i rhode it twice since they built it :shock: it needs some improvements. they should shorten the que line make tains longer. would be nice if the tower was higher and we went all the way up to the top. more cover for the que line and shorten loading/unloading time[/quote]

Do you mean shorten the number of people in line or shorten the length of the queue? They need the entire queue line they made because it always fills up. Also, considering it is farely lengthy and only has one vehicle, don't you think they do a pretty good job with the loading and unloading. The wait could always be worse. However, in a perfect world, i would love to ride with the changes you said.
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Postby Bob O on November 18th, 2005, 1:59 pm
The ride was still down alot this season, rarely opened when the park did and never opened at awwon may too much for a ride that has been operating(or at least standing but not running)for a couple of years now. Tear it down, sue the manufacturer for giving you a defective product and build a ride that will run in a consistent manner whoch this ride has never done and shows little promise that it ever will.
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Postby raginbullrider on November 18th, 2005, 4:30 pm
yeah the changes i said would be in a perfect world i ment shorten the que line lenghth but your right they do need it[/quote]
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Postby zjohn1988 on November 18th, 2005, 4:35 pm
Bob O wrote:The ride was still down alot this season, rarely opened when the park did and never opened at awwon may too much for a ride that has been operating(or at least standing but not running)for a couple of years now. Tear it down, sue the manufacturer for giving you a defective product and build a ride that will run in a consistent manner whoch this ride has never done and shows little promise that it ever will.


They can't sue Vekoma for it....I wont say why but anyone who knows, feel free to say.
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Postby SFGAm Shock Wave on November 18th, 2005, 4:58 pm
Stoogie wrote:I would fix the second tower so that the catch wagon comes down a foot and a half lower to meet the train so that it won't miss. Simple.


Would NOT work. There is a fine line between a mis-catch and a retraction. It is supposed to catch on car 2 or 3, but in a retraction, the train is going too fast and catches on car 6 or 7. Then it is stuck there a few minutes. They have to lower it back down, release it, then reconnect as if it had miscaught.

If you lower the catch car, that would happen almost every time.
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Postby coasterkid94 on November 18th, 2005, 5:35 pm
^ Good point. Does that ever happen???? Also, is Stunt Falls or whatever the name open regurlary???
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Postby DejaVuGurl1203 on November 18th, 2005, 6:11 pm
Are you asking if retractions ever happen? If so, yes they do. I got stuck on it because of a retraction, and it happened 2 other times that same day. And I know other people who have had a retraction as well.
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Postby FRD714 on November 18th, 2005, 6:58 pm
Trailblazer Tony wrote:I think that Deja Vu is a great ride the way it is. To answer FRD714's question, the ride tends to run about every five minutes, but for some reason, everytime it runs, the line moves a very large amount. The paint looks way better on ours and as far as reliablity, as long as it is improving, why get rid of it.

Thank you for answering that. :wink:
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Postby SFaddiction84 on November 18th, 2005, 8:33 pm
Rebuild Deja vue a different way....

You launch forward....into the boomerang and then the loop (just like the old way... through a short straight away and then you go up the 2nd tower almost to the top and then it GRABS THE CAR..... holds you, then lets go, you go back through the small straight away which actually speeds up the car a bit (lims or something) so that it makes it through the loop and boomerang, on the way back through the station the lims used to launch it slow it down! there is a back tower, but not as tall and it has brakes on it, just incase the lims dont stop it or something and it goes screaching into the station were there are also breaks to stop it

:) sound cheesy? or not possible? Give opinions or set me straight....
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Postby DejaVuGurl1203 on November 18th, 2005, 9:00 pm
It sounds interesting but I prefer it the way it is now. The hangtime on that first tower is great.
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Postby FRD714 on November 18th, 2005, 9:06 pm
The launching would be a good idea because then vu wouldnt have as much downtime maybe.
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Postby Virtua Tennis on November 18th, 2005, 11:01 pm
Imeanbusiness wrote:The crew, that ride desereves better. I am dead serious too.

Image
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Postby twixmix0303 on November 18th, 2005, 11:02 pm
I am confused. :?
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Postby BMRider on November 19th, 2005, 1:02 pm
Six Flags can't sue Vekoma because they bought a ride that had never been tested and we sued already. Vekoma could also say that the defects in the ride are the fault of Six Flags because they put it together. Also Six Flags didn't let Vekoma look at the rides until this year.

The problem with Deja Vu is with the PCU. The way Vekoma designed it the PCU can't be adjusted to the changes in the ride cycle. So unless the train runs exactly the same everytime the ride won't be flawless. There are some other minor flaws that you can see just by looking at the ride.
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Postby twixmix0303 on November 19th, 2005, 1:26 pm
Six Flags did not build the ride. Vekoma did. There is a picture at http://www.negative-g.com/SFGAM/SFGAM20 ... 001-9.html . It does not show enough detail to prove anything, but it's the best I could find.
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Postby BMRider on November 19th, 2005, 1:42 pm
Your link doesn't work.

2001 was one of the years i worked at the park. Six Flags Inc kicked Vekoma off the project because it was taking to long. They sued Vekoma for a refund but i don't know what happened with that case. Six Flags Inc hired one crew to work on all three rides. They went to Georgia first, then MM, then our park. That is why they opened in that order.

Vekoma did work on the ride at first but we finished it.
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Postby twixmix0303 on November 19th, 2005, 1:54 pm
Oh, I see. Sorry about that. I thought you meant that the maintenance department was working on it, which didn't seem right.

The link should work now, the software picked up the period at the end of it as part of the URL, so I added a space there.
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Postby BMRider on November 19th, 2005, 5:49 pm
Yes some maintenance guys did work on it.
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