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Has the V2 train ever gotten stuck on the back spike?

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Postby coasterkid94 on September 20th, 2007, 5:23 pm
Has the Vertical Velocity train ever gotten stuck on the back spike? I was just wondering because somebody told me that the train stopped when they were on the back tower. I assumed that they were just referring to the holding break and just over reacted. But has, or could, a train ever get stuck there?
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Postby RagingBullFan on September 20th, 2007, 5:30 pm
No, it has never been stuck there.

While its not impossible for it to get stuck there, it would have to be due to mechanical failure and something jamming against the track, not the LIM's holding it in place.
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Postby Trailblazer Tony on September 20th, 2007, 7:51 pm
This is interesting, i've always wondered this same thing.
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Postby coasterkid94 on September 20th, 2007, 8:41 pm
Thanks BullFan. The person who told me that she got stuck is the kind of person who really over reacts all the time :-). I guess that this was just yet another over reaction.
I know that this topic is about V2, but has the 'Vu train ever gotten stuck on one of its towers?
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Postby BP317 on September 20th, 2007, 9:00 pm
DejaVu will get stuck on a tower once in awhile, most of time though it brings itself down to the bottom of the tower (AKA retract).
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Postby tp41190 on September 20th, 2007, 9:27 pm
I think it sometimes stops for more then its supposed to.

A friend told me that she go stuck when it was raining for like 45 seconds. Then it stopped right in the station (didn't go up the spiral tower a third time).

So I don't know....it seems like the only people that say it gets stuck are the GP'ers.
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Postby RagingBullFan on September 20th, 2007, 9:33 pm
The ride will automatically stop itself by lowering sets of permanent magnets which regulate the speed of the train in any direction if it detects anything wrong.

The most common cause for a ride stop is a light curtain.

Basically there are 2 sets of sensors on each side of the track, if anything breaks those sensors it thinks that someone has run into the path of the train and it will automatically stop the ride.

There are a lot of reasons why the train will stop early, usually the train can be reset fairly quickly and normal operation resumed.
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Postby rcoaster on September 20th, 2007, 9:38 pm
I took a picture and added it to the site when I got stuck on v2 this summer. It was like a normal stop... but unexpected, and forward. They told anyone that doesnt want to ride to get off, and the rest stay on for a re launch.
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Postby BP317 on September 20th, 2007, 10:01 pm
rcoaster wrote:I took a picture and added it to the site when I got stuck on v2 this summer. It was like a normal stop... but unexpected, and forward. They told anyone that doesnt want to ride to get off, and the rest stay on for a re launch.

When they offer a reride it means there was nothing wrong with the ride, the light curtain was set off by someone waiting in the station.
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Postby RagingBullFan on September 20th, 2007, 10:08 pm
You can also tell when its a light curtain by listening carefully.

You'll hear a little "boop" sound from the ride when the curtain is broken and the ride stops itself. Without that sound it is a self-induced e-stop.
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Postby rcoaster on September 20th, 2007, 10:09 pm
^ What would a person have to do to activate that? (not like I want to know to do it myself because that would be very stupid). Can it be a big ar a hand waved near the track? It also could have been guest misconduct..... I was in the front row so I didn't even pull my harness up.
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Postby RagingBullFan on September 20th, 2007, 10:12 pm
Anything crossing the plane, a bird flying through, a hat falling. Lots of things its very sensitive for a reason.
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Postby rcoaster on September 20th, 2007, 10:25 pm
^ Even if a hat comes off a rider during the ride? I'm glad theres a saftey effort for guests.... but I do wish it were the same for employees.
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Postby coasterkid94 on September 23rd, 2007, 6:14 pm
rcoaster wrote:I took a picture and added it to the site when I got stuck on v2 this summer. It was like a normal stop... but unexpected, and forward. They told anyone that doesnt want to ride to get off, and the rest stay on for a re launch.


Where can I find that picture? I never knew that they had a light curtain on the path of the train. I always thought about what would happen if something went flying into the train's path. But couldn't somebody still throw something at the train while it was going at its full 70 MPH and injure one of the passengers? But I guess most people are smart enough not to do this.
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Postby rcoaster on September 23rd, 2007, 6:18 pm
http://sfgamworld.com/phpBB2/album_show ... ic_id=1888
...and no i didnt take it when the ride was in motion and said it was stuck to get attention. :lol: I'm in the front row!
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Postby cycamps on September 23rd, 2007, 8:32 pm
The only ride I've been stuck on at GAm is Deja Vu.
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Postby rcoaster on September 23rd, 2007, 8:39 pm
.. for me it would be raging bull, deja vu(the worst time being stuck), and V2, along with Superman (before the station, 10 min), and to add to that list: Demon's lift and half stuck in viper's station for 10 min. This has all happened within the last two season. I've been really unlucky....
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Postby cycamps on September 23rd, 2007, 8:39 pm
I'd say...
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Postby rct2wizard360 on September 24th, 2007, 4:51 pm
Just out of curiousity, how far away from the airgates are these sensors?
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Postby DvuRulz on September 24th, 2007, 5:37 pm
So the ride stops often because of a light curtain. But that is after the ride has begun to go. I have seen V2 stop a lot and it has always been after the launch. But last time I was at sfgam, everyone got on. The ride op said "clear for launch" 3 times. Then they said there was a temporary delay in operation. The train was right in the station, but for some reason they couldn't let the people off. I have seen this happen before, but they have always let the people off. Does anyone know what could have caused this? Also, what exactly happens when a ride overheats?
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Postby coasterkid94 on September 24th, 2007, 5:46 pm
rcoaster wrote:.. for me it would be raging bull, deja vu(the worst time being stuck), and V2, along with Superman (before the station, 10 min), and to add to that list: Demon's lift and half stuck in viper's station for 10 min. This has all happened within the last two season. I've been really unlucky....


I am part of the very small minority on this site that only goes to Great America once a year (gasp). You really wonder how I could sleep at night :D. But over my past visits to the park the only ride that I have ever gotten stuck on is SUF. The train entered the station, but the seats would not lower into the loading/unloading position. The entire process to get a mechanic down there and lower the seats was about 15 minutes.
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Postby RagingBullFan on September 24th, 2007, 6:57 pm
DvuRulz wrote:So the ride stops often because of a light curtain. But that is after the ride has begun to go. I have seen V2 stop a lot and it has always been after the launch. But last time I was at sfgam, everyone got on. The ride op said "clear for launch" 3 times. Then they said there was a temporary delay in operation. The train was right in the station, but for some reason they couldn't let the people off. I have seen this happen before, but they have always let the people off. Does anyone know what could have caused this? Also, what exactly happens when a ride overheats?


Ok taking care of these one at a time...

If the train fails to launch it is usually because of one of two reasons.
1) There is a ride error and the safety system is preventing launch.
2) The ride operators did not press the dispatch enable buttons in sequence or fast enough. The buttons will time out after a period of a few seconds unless they are all depressed. Not saying its the ride operators fault all the time, but that is why they say clear for launch several times, to make sure its not their fault...

If the ride fails to launch and guests cannot be released it is usually due to a computer based emergency stop. This removes all power to the train/system and the restraints need power for them to be released.

And lastly, when a ride in general (not just V2) overheats there will generally be a trouble light which will cause the ride to emergency stop, the temperature settings are below "dangerous" temperatures, but it also usually indicates a larger problem. I.E. fan is blocked, chilling unit out of service... etc.
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Postby DvuRulz on September 25th, 2007, 6:03 pm
^ Thanks a lot for the info! I love learning about the workings of rides.
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