Talk about RCT 2, RCT, No Limits, Hyper Rails, Scream Machines or any other Rollercoaster related game here.
by Adix on December 30th, 2003, 1:51 am
Editor Top View:
Simulator Overview:
Simulator Pretzel:
Simulator Turn Support Detail:
All current support work is accurate, a friend will likely supply 3DS and such. Thoughts/Comments?
Adix
Posts: 73Joined: December 30th, 2003, 1:18 amLocation: Burlington, Wisconsin - 30 Minutes from SFGAm
That looks pretty good to me. Good job.
My Top 5: 1)TTD, 2)Millennium Force, 3)Raptor, 4)Deja Vu, 5)Raging Bull
goldmember
Posts: 481Joined: January 2nd, 2003, 9:16 pmLocation: Lombard, IL 50 min from sfgam
Great Recreation, very creative how you put the bottom of the pretzel loop down to make it look like a trench.
RagingBullDude13
Posts: 290Joined: January 2nd, 2003, 9:28 pmLocation: Chicago, IL 50 minutes from SFGAm
by Aero737 on December 31st, 2003, 12:48 am
Nice, Good Job. I see our solo support
! I've tried making S:UF in Hyper Rails but I failed. I never got into No Limits. Looks great anyhow!
PS. What are you going to render w/ the 3DS files?
Aero737
The Mod Squad
Posts: 3787Joined: February 6th, 2003, 10:54 pmLocation: Beijing CHINA
by Adix on December 31st, 2003, 3:03 am
Solo Support?
And it'll probably be Station, Transfer Building, Walkways (Brakes & To Lift), as well as the Evac Stairs... and if I get *everything* I want, accurate connectors for track->supports.
Any other questions?
Adix
Posts: 73Joined: December 30th, 2003, 1:18 amLocation: Burlington, Wisconsin - 30 Minutes from SFGAm
by Timmy179 on December 31st, 2003, 11:27 am
Looks good, supports could be added in some spots, and btw their not going to let you keep your signiture
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Timmy179
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by Aero737 on January 1st, 2004, 3:38 am
The 'solo' support is one of the large supports on the pretzil loop. Last Jan/Feb, everyone was thinking it wasn't going to be S:UF b/c the support wasn't in the correct position.
Aero737
The Mod Squad
Posts: 3787Joined: February 6th, 2003, 10:54 pmLocation: Beijing CHINA
Very nice recreation! Good job.
DejaVuGurl1203
Posts: 4181Joined: December 28th, 2002, 8:35 pmLocation: Illinois
awesome!
twixmix0303
Posts: 2905Joined: November 8th, 2003, 2:24 amLocation: Orlando, Florida
Yeah whats with the lack of supports ?
Other than that its perfect GREAT job !
holydumb26
Posts: 379Joined: January 5th, 2003, 3:35 pm
by Adix on January 1st, 2004, 7:25 pm
The lack of supports is because it's not done... I've messed with the helix and roll significantly since posting this.
Can you see anything wrong with it, anything at all.. besides the undug trench, that is.
Adix
Posts: 73Joined: December 30th, 2003, 1:18 amLocation: Burlington, Wisconsin - 30 Minutes from SFGAm
great job but on the third picture it looks like you used an inverted train .. or is it a flying train ??
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You can have flying coasters in NL, there is a view you have to use to get the feeling.
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coasterguy
Posts: 827Joined: December 28th, 2002, 3:57 pmLocation: Villa Park 50 min from Great America
It looks great I cant wait for the release
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Deja Vu Master
Posts: 7Joined: January 8th, 2004, 6:31 pmLocation: Indianapolis, Indiana
by [jonrev] on January 31st, 2004, 10:51 pm
Nice Job
[jonrev]
Posts: 3723Images: 0Joined: April 21st, 2003, 11:40 amLocation: Lake Wazzapamani
by joker on February 15th, 2004, 1:49 pm
That looks awesome, nice job. I wish I could get a game like that so I can make some of roller coasters for me
-Roller Coaster Enthusiast
joker
Posts: 492Joined: January 6th, 2003, 5:09 pmLocation: P-Town, IL
Good Job!
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CoasterKing
Posts: 224Joined: October 25th, 2003, 11:22 amLocation: Wisconsin 1.30min. away
Great America Guy
Posts: 330Joined: February 29th, 2004, 1:29 pmLocation: Des Plaines
Ya I agree with everyone else that is pretty good.
juice_LP_cavs
Posts: 121Joined: March 12th, 2004, 8:09 pmLocation: Oglesby IL. about 2 hours from SFGAM
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