SFGAmWorld.com
Untitled Document
Park Information
Latest News
Great America
Roller Coasters
Rides
Hurricane Harbor
Water Slides
Water Attractions
Advertisement

Hardest and Easiest

Talk about RCT 2, RCT, No Limits, Hyper Rails, Scream Machines or any other Rollercoaster related game here.
Postby tribar on June 12th, 2011, 2:17 pm
What are the Hardest and Easiest coasters to make on RCT3

NOTE most shuttle Coasters are easy to make. It is not very hard to make Tidal Wave.
tribar

User avatar
 
Posts: 1078
Joined: August 6th, 2010, 3:29 pm

Postby Goku1910 on June 21st, 2011, 4:37 pm
strange question seeing as it's RCT3 and no coaster style is difficult in that game.
"I've been told that some part of every wish will be heard but lately I lost sight of the truth in those words."
Goku1910

User avatar
 
Posts: 2374
Joined: March 5th, 2008, 3:13 pm

Postby tribar on June 21st, 2011, 6:04 pm
I meant which coasters are hardest and easiest to do a recreation of.
tribar

User avatar
 
Posts: 1078
Joined: August 6th, 2010, 3:29 pm

Postby Goku1910 on June 21st, 2011, 8:12 pm
RCT3 can't do recreations at all very well. RCT3 was meant for kids, not coaster enthusiasts.....it doesn't allow you to recreate realistic rides. RCT has been; and always will be a cartoony type of game.
"I've been told that some part of every wish will be heard but lately I lost sight of the truth in those words."
Goku1910

User avatar
 
Posts: 2374
Joined: March 5th, 2008, 3:13 pm

Postby RBullFan97 on August 28th, 2011, 6:54 am
tribar wrote:What are the Hardest and Easiest coasters to make on RCT3

NOTE most shuttle Coasters are easy to make. It is not very hard to make Tidal Wave.

Well, as far as layout goes, the Demon is probably one of the easier ones because it's basically just two loops and two corkscrews, and Vertical Velocity is not much of a challenge either.
Some of the harder ones include:
Little Dipper, because it is impossible to create a good figure-8 layout in RCT3
Viper. It's not that the layout is hard, but for me it is hard to keep the momentum of the train going through all those hills, and I've found myself having to use chain lifts randomly towards the end of the ride!
Ragin' Cajun and the Dark Knight for the same reasons as the Viper. Plus, sometimes you can't stop Ragin' Cajun from spinning when it's not supposed to, and creating the building and the theming for the Dark Knight can be a real pain.
SFGAm Ride Count 2018: 286
SFGAm Ride Count 2019: 252
SFGAm Ride Count 2020: Well, ya know...
RBullFan97

User avatar
 
Posts: 264
Images: 10
Joined: May 5th, 2011, 9:07 pm
Location: 15 minutes from SFGAm

Postby tribar on August 28th, 2011, 8:59 am
^After two months someone finally answers the question correctly. My Problem with Viper is that most of the hills turn a little at the top. Have you tried the Low Friction option
tribar

User avatar
 
Posts: 1078
Joined: August 6th, 2010, 3:29 pm

Postby RBullFan97 on September 3rd, 2011, 7:31 am
tribar wrote:^After two months someone finally answers the question correctly. My Problem with Viper is that most of the hills turn a little at the top. Have you tried the Low Friction option

You're quite welcome. :) I did not think about that with the Viper. What I just do is use the S-bend or a loose turn on the ground. And I've never even heard of the Low Friction option. Gotta try it out.
SFGAm Ride Count 2018: 286
SFGAm Ride Count 2019: 252
SFGAm Ride Count 2020: Well, ya know...
RBullFan97

User avatar
 
Posts: 264
Images: 10
Joined: May 5th, 2011, 9:07 pm
Location: 15 minutes from SFGAm

Postby CoasterNick3157 on September 3rd, 2011, 10:41 am
Either that I make the coaster high drop and lower hills. Raging bull is hard.
CoasterNick3157

User avatar
 
Posts: 448
Joined: April 4th, 2008, 11:35 pm
Location: Yorkville, IL


Return to Games

Who is online

Users browsing this forum: No registered users and 7 guests

Privacy Policy About Us Copyright Disclaimer E-Mail SFGAmWorld
COPYRIGHT - SFGAmWorld.com
All content and images on this site are Copyright 2001 - SFGAmWorld.com and may not be used without permission.
This is NOT the official site of Six Flags Great America, SFGAmWorld.com is not affilated or endorsed by Six Flags Great America.
SFGAmWorld.com does not make any guarantee on the accuracy of the information on this website and cannot be held responsible by the use of this information.
SIX FLAGS and all related indicia are trademarks of Six Flags Theme Parks Inc. ®, TM and © . The official Six Flags site can be found at SixFlags.com
BATMAN, SUPERMAN and all related characters and elements are trademarks of © DC Comics.
LOONEY TUNES and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.©
The Wiggles Pty Ltd. SCOOBY-DOO and all related characters and elements are trademarks of and © Hanna-Barbera.