So, one person told me that apparently the reason why Deja Vu ran like crap at our park was because Vekoma didn't have the software for it and we created it in house. Now that it's at silverwood it runs so much better cause they got the official Vekoma software.
Is this correct? I seriously doubt it. I thought it was more of a hardware thing.
[quote="jackluver18"]^Doesn't have a Signature[/quote]
[quote="Coaster Boy"]My sister locked me in a Car Trunk.[/quote]
[quote="David"]What's really funny, is that you think I'm from the GP (General Public). When indeed, I most likely know far more about the coaster, as I've rode it multiple times. [/quote]
I Believe you are correct for the most part! Deja Vu did NOT have the official Software that was supposed to go with the ride, so they had to create there own which is why it was always breaking due to not having the correct protocol! Another one of the issue that Silverwood also fixed was that there was not enough power going to the ride!
Anyone else know some other issue's that have been fixed to make the ride work?
Awesome Thanks! I would like to know myself, i know what i posted just from reading all kinds of other board for both coasters, silverwood and such. So i would love to know some answers from someone who might actually know stuff
Where are you at? You must be one of the experts to answer this (in your mind at least)!!!!!!!
^win haha But if this were to be the case, if Six Flags was to notice how stuntfall was running with Vekoma softwere you think they would get the softwere from vekoma (regardless of the problems six flags had with vekoma) and Vu would have been able to keep running. So the way I see it is Vu's problems were more on six flags because they could have just easly got it from Vekoma, but that is if the softwere was the problem with Vu
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God bless NIU Next SFGAm trip: Today May 1st SFGAm '10 ride count-53
From what I understood, the original program with the ride was not to par with the standards of Six Flags (moreover for insurance and company protocol). With that being said, Ride Control made their own program and thus Vekoma had nothing to do with it. In fact, when Vekoma did come to "fix" the ride, they'd actually make it worse because their idea of upgrading wasn't compatible with the program Six Flags made. After a while, Six Flags wouldn't even let the Vekoma (the "new" people at this time since this was after the bankruptcy) do anything with the ride.
When Silverwood took it, they got rid of the Six Flags program and let Vekoma "do their thing" and now the ride runs better than when it was under Six Flags regime. I'm not exactly sure what kind of program is on the ride at Magic Mountain but it doesn't seem like it's the Six Flags program (someone correct me if I'm wrong).
It's the same reason Cajun has/had so many issues. There was no PLC system with the coaster and Six Flags added their own version to comply with protocol and insurance. When they did this, they ran into problems....especially in the first 2 years of operation. The ride is still plagued with many issues, but nothing like it was when it first opened for sure.
frightfestkid wrote: But if this were to be the case, if Six Flags was to notice how stuntfall was running with Vekoma softwere you think they would get the softwere from vekoma (regardless of the problems six flags had with vekoma) and Vu would have been able to keep running. So the way I see it is Vu's problems were more on six flags because they could have just easly got it from Vekoma, but that is if the softwere was the problem with Vu
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God bless NIU Next SFGAm trip: Today May 1st SFGAm '10 ride count-53
I smell the strangest smells, and I see the strangest things on Cajun.
First, I saw the chain lift smoking up a bit, but it stopped. I reported it to the op, the ride was shut down, and then eventually deemed safe.
And last, I smelled fire, and rubber burning throughout the entire ride, reported it to the op, and they shut it down. After a little while, the op told me that something overheated or something like that, and that it's all fine now.
I don't know, for such a small ride it has many problems. Also, since this whole post has been mildly off topic, why do a lot of people say that Cajun is on the chopping block? it's only a few years old!
From what I understood, the original program with the ride was not to par with the standards of Six Flags (moreover for insurance and company protocol). With that being said, Ride Control made their own program and thus Vekoma had nothing to do with it. In fact, when Vekoma did come to "fix" the ride, they'd actually make it worse because their idea of upgrading wasn't compatible with the program Six Flags made. After a while, Six Flags wouldn't even let the Vekoma (the "new" people at this time since this was after the bankruptcy) do anything with the ride.
This is a true statement. All of the modifications that we did to the ride were without the support of Vekoma (Which is a completely different company now...). At the end of its life at the park we actually had the ride running quite well, all that was required was an adjustment and alignment of the speed sensing proxies at the station exit.
It's the same reason Cajun has/had so many issues. There was no PLC system with the coaster and Six Flags added their own version to comply with protocol and insurance. When they did this, they ran into problems....especially in the first 2 years of operation. The ride is still plagued with many issues, but nothing like it was when it first opened for sure.
There has always been a PLC on the Cajun type coasters. The only thing that Six Flags added was the harness down detection, which actually causes quite a few of the issues.
Many of the issues with protocol and insurance had to do with preventing cars from bumping and block separation. These really don't have much of an issue on downtime but it does limit the maximum capacity of the ride.
david wrote:First, I saw the chain lift smoking up a bit, but it stopped. I reported it to the op, the ride was shut down, and then eventually deemed safe.
And last, I smelled fire, and rubber burning throughout the entire ride, reported it to the op, and they shut it down. After a little while, the op told me that something overheated or something like that, and that it's all fine now.
The 'burning' smell that you smell is the lift brake dragging. When the solenoid to release the brake fails you get the burning smell, then smoke, and the occasional brake fire as the motor overwhelms the brake. It doesn't take much to fix it but as the ride ages it will become more common.
you should probably drop off the face of the Earth then since pretty much every business in corporate America carries an insurance policy......
http://themeparkcritic.com/scripts/profile/ViewProfile.asp?ViewID=2909 A furious storm once roared `cross the sea, catching ships in its path, helpless to flee. Instead of a certain and watery doom, the winds swept them here to Typhoon Lagoon!
Six Flags under Blackstone/TimeWarner was self insured. Although there were a lot of retarded policy's back then. To this day I still get a kick out of riding any coaster in the back seat by myself
Favorite Wood Coasters: The Voyage, Ravine Flyer II, Thunderhead, Balder Favorite Steel: Voltron Nevera, Steel Vengeance, Expedition GeForce, Olympia Looping Parks visited: 232, Coasters Ridden: Steel: 894, Wood: 179, Total: 1073
It was amazing to see how efficient Aftershock ran at Silverwood.
Everything that was "pointless" was removed and they have a full time maintenance team camped out on the ride. When I was in line a green (most likely a sensor) piece fell off the ride and landed in the station. When the train came back, maintenance looked at it, picked it up, walked away, and they started the ride again. The catches feel different, I don't there if there "smoother" but they are much different even when comparing it to SFMM's Vu. I did miss the foot choppers from the two platforms.
I also like how they use the horn and how a 14 year old with a broken arm can operate the ride
tp41190 wrote:It was amazing to see how efficient Aftershock ran at Silverwood.
Everything that was "pointless" was removed and they have a full time maintenance team camped out on the ride. When I was in line a green (most likely a sensor) piece fell off the ride and landed in the station. When the train came back, maintenance looked at it, picked it up, walked away, and they started the ride again. The catches feel different, I don't there if there "smoother" but they are much different even when comparing it to SFMM's Vu. I did miss the foot choppers from the two platforms.
I also like how they use the horn and how a 14 year old with a broken arm can operate the ride