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Deja Vu SF vs Vekoma software?

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Postby forddude1416 on April 2nd, 2010, 4:38 pm
So, one person told me that apparently the reason why Deja Vu ran like crap at our park was because Vekoma didn't have the software for it and we created it in house. Now that it's at silverwood it runs so much better cause they got the official Vekoma software.

Is this correct? I seriously doubt it. I thought it was more of a hardware thing.
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Postby SFaddiction84 on April 2nd, 2010, 5:11 pm
I Believe you are correct for the most part! Deja Vu did NOT have the official Software that was supposed to go with the ride, so they had to create there own which is why it was always breaking due to not having the correct protocol! Another one of the issue that Silverwood also fixed was that there was not enough power going to the ride!

Anyone else know some other issue's that have been fixed to make the ride work?
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Postby Galvan on April 2nd, 2010, 5:47 pm
There is one person maybe 2 people on this board that are experts in this subject. Hopefully, they will respond.
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Postby SFaddiction84 on April 2nd, 2010, 6:53 pm
Awesome Thanks! I would like to know myself, i know what i posted just from reading all kinds of other board for both coasters, silverwood and such. So i would love to know some answers from someone who might actually know stuff :)
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Postby Chitown on April 2nd, 2010, 9:22 pm
david????????

Where are you at? You must be one of the experts to answer this (in your mind at least)!!!!!!!
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Postby frightfestkid on April 2nd, 2010, 11:45 pm
Chitown wrote:david????????

Where are you at? You must be one of the experts to answer this (in your mind at least)!!!!!!!

^win haha
But if this were to be the case, if Six Flags was to notice how stuntfall was running with Vekoma softwere you think they would get the softwere from vekoma (regardless of the problems six flags had with vekoma) and Vu would have been able to keep running. So the way I see it is Vu's problems were more on six flags because they could have just easly got it from Vekoma, but that is if the softwere was the problem with Vu

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Postby CoasterNick3157 on April 3rd, 2010, 9:44 pm
Chitown wrote:david????????

Where are you at? You must be one of the experts to answer this (in your mind at least)!!!!!!!



It must have to deal with chang first and if shapiro has anything to do with it i gaurrentee he will respond to it.

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Postby UWW-10 on April 4th, 2010, 6:27 pm
From what I understood, the original program with the ride was not to par with the standards of Six Flags (moreover for insurance and company protocol). With that being said, Ride Control made their own program and thus Vekoma had nothing to do with it. In fact, when Vekoma did come to "fix" the ride, they'd actually make it worse because their idea of upgrading wasn't compatible with the program Six Flags made. After a while, Six Flags wouldn't even let the Vekoma (the "new" people at this time since this was after the bankruptcy) do anything with the ride.

When Silverwood took it, they got rid of the Six Flags program and let Vekoma "do their thing" and now the ride runs better than when it was under Six Flags regime. I'm not exactly sure what kind of program is on the ride at Magic Mountain but it doesn't seem like it's the Six Flags program (someone correct me if I'm wrong).

It's the same reason Cajun has/had so many issues. There was no PLC system with the coaster and Six Flags added their own version to comply with protocol and insurance. When they did this, they ran into problems....especially in the first 2 years of operation. The ride is still plagued with many issues, but nothing like it was when it first opened for sure.
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Postby frightfestkid on April 4th, 2010, 6:46 pm
frightfestkid wrote:
But if this were to be the case, if Six Flags was to notice how stuntfall was running with Vekoma softwere you think they would get the softwere from vekoma (regardless of the problems six flags had with vekoma) and Vu would have been able to keep running. So the way I see it is Vu's problems were more on six flags because they could have just easly got it from Vekoma, but that is if the softwere was the problem with Vu

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Postby david on April 4th, 2010, 11:18 pm
I smell the strangest smells, and I see the strangest things on Cajun.

First, I saw the chain lift smoking up a bit, but it stopped. I reported it to the op, the ride was shut down, and then eventually deemed safe.

And last, I smelled fire, and rubber burning throughout the entire ride, reported it to the op, and they shut it down. After a little while, the op told me that something overheated or something like that, and that it's all fine now.

I don't know, for such a small ride it has many problems. Also, since this whole post has been mildly off topic, why do a lot of people say that Cajun is on the chopping block? it's only a few years old!
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Postby Cole on April 5th, 2010, 7:49 pm
Because it utterley sucks.

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Postby RagingBullFan on April 5th, 2010, 9:36 pm
From what I understood, the original program with the ride was not to par with the standards of Six Flags (moreover for insurance and company protocol). With that being said, Ride Control made their own program and thus Vekoma had nothing to do with it. In fact, when Vekoma did come to "fix" the ride, they'd actually make it worse because their idea of upgrading wasn't compatible with the program Six Flags made. After a while, Six Flags wouldn't even let the Vekoma (the "new" people at this time since this was after the bankruptcy) do anything with the ride.


This is a true statement. All of the modifications that we did to the ride were without the support of Vekoma (Which is a completely different company now...). At the end of its life at the park we actually had the ride running quite well, all that was required was an adjustment and alignment of the speed sensing proxies at the station exit.

It's the same reason Cajun has/had so many issues. There was no PLC system with the coaster and Six Flags added their own version to comply with protocol and insurance. When they did this, they ran into problems....especially in the first 2 years of operation. The ride is still plagued with many issues, but nothing like it was when it first opened for sure.


There has always been a PLC on the Cajun type coasters. The only thing that Six Flags added was the harness down detection, which actually causes quite a few of the issues.

Many of the issues with protocol and insurance had to do with preventing cars from bumping and block separation. These really don't have much of an issue on downtime but it does limit the maximum capacity of the ride.

david wrote:First, I saw the chain lift smoking up a bit, but it stopped. I reported it to the op, the ride was shut down, and then eventually deemed safe.

And last, I smelled fire, and rubber burning throughout the entire ride, reported it to the op, and they shut it down. After a little while, the op told me that something overheated or something like that, and that it's all fine now.


The 'burning' smell that you smell is the lift brake dragging. When the solenoid to release the brake fails you get the burning smell, then smoke, and the occasional brake fire as the motor overwhelms the brake. It doesn't take much to fix it but as the ride ages it will become more common.
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Postby Jcoaster95 on April 5th, 2010, 11:16 pm
I'm really sick of this "insurance" six flags has to deal with.
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Postby zjohn1988 on April 6th, 2010, 11:56 pm
you should probably drop off the face of the Earth then since pretty much every business in corporate America carries an insurance policy......
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Postby FParker185 on April 8th, 2010, 11:00 pm
Six Flags under Blackstone/TimeWarner was self insured. Although there were a lot of retarded policy's back then. To this day I still get a kick out of riding any coaster in the back seat by myself :)
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Postby tp41190 on April 10th, 2010, 1:11 pm
It was amazing to see how efficient Aftershock ran at Silverwood.

Everything that was "pointless" was removed and they have a full time maintenance team camped out on the ride. When I was in line a green (most likely a sensor) piece fell off the ride and landed in the station. When the train came back, maintenance looked at it, picked it up, walked away, and they started the ride again. The catches feel different, I don't there if there "smoother" but they are much different even when comparing it to SFMM's Vu. I did miss the foot choppers from the two platforms.

I also like how they use the horn and how a 14 year old with a broken arm can operate the ride :lol:
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Postby david on April 10th, 2010, 7:09 pm
At least they know how to do things over in Idaho? Right?

Wait Idaho? I don't even know.
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Postby Jcoaster95 on April 10th, 2010, 11:32 pm
FParker185 wrote:Although there were a lot of retarded policy's back then.


Like what?
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Postby onyxhotel08 on April 11th, 2010, 12:57 am
tp41190 wrote:It was amazing to see how efficient Aftershock ran at Silverwood.

Everything that was "pointless" was removed and they have a full time maintenance team camped out on the ride. When I was in line a green (most likely a sensor) piece fell off the ride and landed in the station. When the train came back, maintenance looked at it, picked it up, walked away, and they started the ride again. The catches feel different, I don't there if there "smoother" but they are much different even when comparing it to SFMM's Vu. I did miss the foot choppers from the two platforms.

I also like how they use the horn and how a 14 year old with a broken arm can operate the ride :lol:


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