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Maxx Force NEW FOR 2019

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Postby CoasterRiderSC on May 20th, 2019, 7:59 am
UnclePennybags wrote:
CoasterRiderSC wrote:Also, it doesn't look like there is much room to get the train under the track (the barrel roll) and between the supports.

Everything is bigger than it looks. You don't see it until a worker stands close to something. Then you get an idea of proportion.

There are three supports that come down within the width of the train bridge. The train track will be run through at an angle between the two supports furthest from the station.


Thanks for explaining that! It also looks very close to Raging Bull turnaround in some photos, and in others it looks like there's a big gap between the two rides.

Does anyone know if there will be any lights or effects in the underside of train bridge (kind of like what Demon has) ?
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Postby gottastrata33 on May 20th, 2019, 6:24 pm
Seeing that it’s at the beginning of the launch, I’m gonna say why would they?
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Postby ledgeland on May 20th, 2019, 6:46 pm
I hope they don't add any lights or sound effects. Going to be a quick trip through the tunnel, but would be cool for the tunnel to be dark especially at night. Sound effects could end up being more annoying than anything.

I'm looking at the pictures posted previously and it will be more of a tunnel than an actual bridge for the train, right? Like how it looked in the computer animation.
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Postby redrobinround on May 20th, 2019, 9:29 pm
anyone going to the park for updates tomorrow?


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Postby SFGAM_Hog on May 20th, 2019, 9:38 pm
I'd like at least a fun station spiel for Maxx. I don't think there will be any theming for Maxx, but hopefully a countdown before the launch because that launch will scare me so bad, haha. Yeah, you'll be out of that tunnel before you know it.
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Postby CoasterRiderSC on May 21st, 2019, 7:54 am
gottastrata33 wrote:Seeing that it’s at the beginning of the launch, I’m gonna say why would they?


You're probably right! Demon's tunnel is much longer and it's going much slower. I'm thinking that tunnel is gonna be a big head chopper element, especially since it's so close to station.
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Postby redrobinround on May 21st, 2019, 3:15 pm
They should at least add a launch noise or signal like TTD. Send construction pictures for today


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Postby RobSFGAm on May 21st, 2019, 6:18 pm
Maxx Force update from the park this afternoon.
Whizzer: still closed
Train/RR, no track has been installed yet. Since the cherry-picker is using the RR bed as an access road, I think the RR tracks will not be re-installed till they start testing.
Maxx Force: A little bit more steel structure for the station is in place. No roof or queue bar were visible.
Gift shop/exit, they knocked out a section of the back wall for the exit line to use to enter the gift shop after you exit the ride. Inside still a empty shell.
Some workers were tightening up the bolts on the supports and other workers were working near the transfer track, end of the brakes.
They have framed more of the queue line, but still need to level the ground, rebar and pour concrete. Also there are construction flags for the where the queue is going (and a paint outline).
The remaining dirt mount is still there, but is cleaned up...might be keeping it?
No Maxx Force trains visible on site.
The air compressors have a steel mesh over them (looks like they could add a roof of some type over them).
Ride sign/entrance has a little bit more paint done, but still little work on the sign (only priming and painting still). The cold weather probably has at least set the painters behind a few days, but tomorrow it should be warm to paint again.
That is all I can remember for this update.
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Postby Chirojon on May 21st, 2019, 7:01 pm
RobSFGAm wrote:Maxx Force update from the park this afternoon.
Whizzer: still closed
Train/RR, no track has been installed yet. Since the cherry-picker is using the RR bed as an access road, I think the RR tracks will not be re-installed till they start testing.
Maxx Force: A little bit more steel structure for the station is in place. No roof or queue bar were visible.
Gift shop/exit, they knocked out a section of the back wall for the exit line to use to enter the gift shop after you exit the ride. Inside still a empty shell.
Some workers were tightening up the bolts on the supports and other workers were working near the transfer track, end of the brakes.
They have framed more of the queue line, but still need to level the ground, rebar and pour concrete. Also there are construction flags for the where the queue is going (and a paint outline).
The remaining dirt mount is still there, but is cleaned up...might be keeping it?
No Maxx Force trains visible on site.
The air compressors have a steel mesh over them (looks like they could add a roof of some type over them).
Ride sign/entrance has a little bit more paint done, but still little work on the sign (only priming and painting still). The cold weather probably has at least set the painters behind a few days, but tomorrow it should be warm to paint again.
That is all I can remember for this update.


Thank you Rob, appreciate the update.
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Postby FParker185 on May 21st, 2019, 7:47 pm
At the construction tour a few months back, someone said off to the side that wizzer would open mid-late may, Maxx Force late may/early june(this was a while back), then the train wouldn't reopen til mid-late june (after Maxx Force is up and running). So guessing the train will still be a while
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Postby rluecht72 on May 22nd, 2019, 6:05 pm
SFGAM_Hog wrote:I'd like at least a fun station spiel for Maxx. I don't think there will be any theming for Maxx, but hopefully a countdown before the launch because that launch will scare me so bad, haha. Yeah, you'll be out of that tunnel before you know it.


OOO! How about a Jamaican captain?!
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Postby SFGAM_Hog on May 22nd, 2019, 6:16 pm
^ Not sure what you're trying to get at.
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Postby UnclePennybags on May 22nd, 2019, 10:33 pm
Not much to report today. Sky Trek Tower (STT) was open when the park first opened, but I thought I'd ride it at the end of the day. Unfortunately, the wind picked up quite a bit and several rides went down, including STT. No aerial shots today.

Here you can see the work they're doing on the queue. Concrete already down for some of the switchbacks, and other pathways have been staked out.

Image

I never noticed how the tunnel under the train bridge looked until I inspected the above picture more closely.

Image

Here's how things are staked out behind Carousel Gifts.

Image

Here's the front gate with new red trim.

Image

I never noticed the lattice work on the entrance before. New?

Image

That's all folks.
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Postby CoasterRiderSC on May 23rd, 2019, 7:44 am
Great work, UnclePennyBags! Thanks for posting!!!
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Postby RBullFan97 on May 23rd, 2019, 4:39 pm
As of today the Maxx Force trains are on park property (behind Condor).

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Postby SFGAM_Hog on May 23rd, 2019, 4:48 pm
OMG.
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Postby willxxforce on May 23rd, 2019, 5:07 pm
RBullFan97 wrote:As of today the Maxx Force trains are on park property (behind Condor).


Finally! Hopefully we will start seeing some testing done this weekend.
Maxx Force will be my 50th
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Postby ilrider on May 23rd, 2019, 5:35 pm
Looks like shoulder harnesses huh?
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Postby SFGAM_Hog on May 23rd, 2019, 5:47 pm
I don't see any. Looks like a lap bar and shin guards to me.
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Postby SaveTheWAVE on May 23rd, 2019, 5:59 pm
I can't access the pic of the trains on Tapatalk or on the work PC. Any chance you can post the picture again? Thanks.

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Postby ilrider on May 23rd, 2019, 6:01 pm
SFGAM_Hog wrote:I don't see any. Looks like a lap bar and shin guards to me.


Those curving white things on each side of the seat. Not shoulder harnesses?
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Postby Wisco Woody on May 23rd, 2019, 6:16 pm
Can anyone confirm if there are 8 cars or only 6? At No Coaster Con they said the trains would be 4 car, 16 person trains rather than the 3 car, 12 person trains shown in the animation. If they end up using 12 person trains, the management of this park will have reached a new low of cheapness and stupidity, which they are already pretty low okaying a ride this short and relatively low capacity regardless right by the only guest entrance/exit AND right by guest relations.
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Postby B&MGuy35 on May 23rd, 2019, 6:23 pm
Wisco Woody wrote:Can anyone confirm if there are 8 cars or only 6? At No Coaster Con they said the trains would be 4 car, 16 person trains rather than the 3 car, 12 person trains shown in the animation. If they end up using 12 person trains, the management of this park will have reached a new low of cheapness and stupidity, which they are already pretty low okaying a ride this short and relatively low capacity regardless right by the only guest entrance/exit AND right by guest relations.


Correct me if I’m wrong but I’m pretty sure corporate has the last say on what the park gets. Also if you’re not happy that in the company’s current strategy that we’ve still managed to get 3 ground up coasters in the last 7 years while all other parks have gotten clones. Oh and throw in the Joker and Justice league in that mix too. We are spoiled and that some of you can’t see that is mind boggling to me. Be happy we got a roller coaster and if you’re mad about how short the ride is then don’t get in line!


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Postby SaveTheWAVE on May 23rd, 2019, 6:28 pm
I`ve said it before and I`ll say it again: Maxx Force is going to be absolutely BONKERS. People will be praying to get off of it by the time it ends lol
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Postby B&MGuy35 on May 23rd, 2019, 6:30 pm
Image


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