Thanks for pointing that out. I guess I never paid that much attention to which form I was in either. Just figured that all of the forums were the same.
1-It feels like its catching you 'hard' because it catches you as you start to come down. What i mean is that it doesnt grab the train going up the track, it grabs it right before gravity takes it back down. SO you have -Gs going down (being pulled toward the harness) and then immediatley being pushed back against the seat.
2-The wheels are loose? I'm not sure what that means but if you mean the wheels on the catch car, they are just like anyother car on the train. If you mean the wheel controlling the cable, thats a little bit looser to reduce friction.
^somewhere in texas i believe. And stop kidding yourself, Vu is forever gone fromSFGAm, if you want to ride it, you have to go elsewhere. Sorry but it will not be there opening day as it will be gone in a few weeks.
^1st post- It was countless reasons. But all of them are in one category- mechanics. Whether it was lift malfunctions, train malfunction, anything-malfunction, it was mechanical.
2nd post- not sure. If you drive by the park, you should see. But i'm sure they will be focused on the instalation of TDK before deconstruction of Vu.
No, sorry that has never happened. There is an array of limit switches towards the top of the tower, if the train goes too far it will "overtravel" and cause a ride induced emergency stop.
The park has said that it should be gone by opening day. There may be a few pieces left but the only remaining item should be the new basketball game where the queue line used to be located.
I wasnt talking anything bad about Tim. Tim is one of my best friends and i was just wondering to find his e-mail address i wasnt saying anything bad about tim he is a good freind of mine